Diff for /loncom/interface/lonnavmaps.pm between versions 1.161 and 1.162

version 1.161, 2003/03/20 17:19:29 version 1.162, 2003/03/20 18:03:14
Line 1107  sub render { Line 1107  sub render {
                           
             if ($condenseParts) { # do the condensation              if ($condenseParts) { # do the condensation
                 if (!$curRes->opendate("0")) {                  if (!$curRes->opendate("0")) {
                     @parts = ("0");                      @parts = ();
                     $args->{'condensed'} = 1;                      $args->{'condensed'} = 1;
                 }                  }
                 if (!$args->{'condensed'}) {                  if (!$args->{'condensed'}) {
Line 1757  getIterator behaves as follows: Line 1757  getIterator behaves as follows:
   
 =over 4  =over 4
   
 =item * B<getIterator>(firstResource, finishResource, filterHash, condition, forceTop): All parameters are optional. firstResource is a resource reference corresponding to where the iterator should start. It defaults to navmap->firstResource() for the corresponding nav map. finishResource corresponds to where you want the iterator to end, defaulting to navmap->finishResource(). filterHash is a hash used as a set containing strings representing the resource IDs, defaulting to empty. Condition is a 1 or 0 that sets what to do with the filter hash: If a 0, then only resource that exist IN the filterHash will be recursed on. If it is a 1, only resources NOT in the filterHash will be recursed on. Defaults to 0. forceTop is a boolean value. If it is false (default), the iterator will only return the first level of map that is not just a single, 'redirecting' map. If true, the iterator will return all information, starting with the top-level map, regardless of content.  =item * B<getIterator>(firstResource, finishResource, filterHash, condition, forceTop, returnTopMap): All parameters are optional. firstResource is a resource reference corresponding to where the iterator should start. It defaults to navmap->firstResource() for the corresponding nav map. finishResource corresponds to where you want the iterator to end, defaulting to navmap->finishResource(). filterHash is a hash used as a set containing strings representing the resource IDs, defaulting to empty. Condition is a 1 or 0 that sets what to do with the filter hash: If a 0, then only resource that exist IN the filterHash will be recursed on. If it is a 1, only resources NOT in the filterHash will be recursed on. Defaults to 0. forceTop is a boolean value. If it is false (default), the iterator will only return the first level of map that is not just a single, 'redirecting' map. If true, the iterator will return all information, starting with the top-level map, regardless of content. returnTopMap, if true (default false), will cause the iterator to return the top-level map object (resource 0.0) before anything else.
   
 Thus, by default, only top-level resources will be shown. Change the condition to a 1 without changing the hash, and all resources will be shown. Changing the condition to 1 and including some values in the hash will allow you to selectively suppress parts of the navmap, while leaving it on 0 and adding things to the hash will allow you to selectively add parts of the nav map. See the handler code for examples.  Thus, by default, only top-level resources will be shown. Change the condition to a 1 without changing the hash, and all resources will be shown. Changing the condition to 1 and including some values in the hash will allow you to selectively suppress parts of the navmap, while leaving it on 0 and adding things to the hash will allow you to selectively add parts of the nav map. See the handler code for examples.
   
Line 1832  sub new { Line 1832  sub new {
     # Do we want to automatically follow "redirection" maps?      # Do we want to automatically follow "redirection" maps?
     $self->{FORCE_TOP} = shift;      $self->{FORCE_TOP} = shift;
   
       # Do we want to return the top-level map object (resource 0.0)?
       $self->{RETURN_0} = shift;
       # have we done that yet?
       $self->{HAVE_RETURNED_0} = 0;
   
     # Now, we need to pre-process the map, by walking forward and backward      # Now, we need to pre-process the map, by walking forward and backward
     # over the parts of the map we're going to look at.      # over the parts of the map we're going to look at.
   
Line 1945  sub new { Line 1950  sub new {
 sub next {  sub next {
     my $self = shift;      my $self = shift;
   
       # If we want to return the top-level map object, and haven't yet,
       # do so.
       if ($self->{RETURN_0} && !$self->{HAVE_RETURNED_0}) {
           $self->{HAVE_RETURNED_0} = 1;
           return $self->{NAV_MAP}->getById('0.0');
       }
   
     if ($self->{RECURSIVE_ITERATOR_FLAG}) {      if ($self->{RECURSIVE_ITERATOR_FLAG}) {
         # grab the next from the recursive iterator           # grab the next from the recursive iterator 
         my $next = $self->{RECURSIVE_ITERATOR}->next();          my $next = $self->{RECURSIVE_ITERATOR}->next();

Removed from v.1.161  
changed lines
  Added in v.1.162


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