Diff for /loncom/loncnew between versions 1.30 and 1.40

version 1.30, 2003/10/27 10:09:21 version 1.40, 2004/02/09 10:58:03
Line 35 Line 35
 #    - Add ability to create/negotiate lond connections (done).  #    - Add ability to create/negotiate lond connections (done).
 #    - Add general logic for dispatching requests and timeouts. (done).  #    - Add general logic for dispatching requests and timeouts. (done).
 #    - Add support for the lonc/lond requests.          (done).  #    - Add support for the lonc/lond requests.          (done).
 #    - Add logging/status monitoring.  #    - Add logging/status monitoring.                    (done)
 #    - Add Signal handling - HUP restarts. USR1 status report.  #    - Add Signal handling - HUP restarts. USR1 status report. (done)
 #    - Add Configuration file I/O                       (done).  #    - Add Configuration file I/O                       (done).
 #    - Add management/status request interface.  #    - Add management/status request interface.         (done)
 #    - Add deferred request capability.                  (done)  #    - Add deferred request capability.                  (done)
 #    - Detect transmission timeouts.  #    - Detect transmission timeouts.                     (done)
 #  #
   
 # Change log:  
 #    $Log$  
 #    Revision 1.30  2003/10/27 10:09:21  foxr  
 #    Tighten up a few compares to eq and flip a few debug levels around... nothing  
 #    critical  
 #  
 #    Revision 1.29  2003/10/21 14:24:42  foxr  
 #    Fix little typo that may explain growth of connections  
 #  
 #    Revision 1.28  2003/10/14 15:36:21  albertel  
 #    - making it easier to run loncnew,  
 #       /etc/init.d/loncontrol startnew  
 #       /etc/init.d/loncontrol restartnew  
 #      will now start loncnew in place of lonc  
 #  
 #    Revision 1.27  2003/10/07 11:23:03  foxr  
 #    Installed and tested code to process reinit in parent server.  
 #  
 #    Revision 1.26  2003/09/30 11:11:17  foxr  
 #    Add book-keeping hashes to support the re-init procedure.  
 #  
 #    Revision 1.25  2003/09/23 11:22:14  foxr  
 #    Tested ability to receive sigusr2  This is now logged and must be  
 #    properly implemented as a re-read of hosts and re-init of appropriate  
 #    children.  
 #  
 #    Revision 1.24  2003/09/16 09:46:42  foxr  
 #    Added skeletal infrastructure to support SIGUSR2 update hosts request.  
 #  
 #    Revision 1.23  2003/09/15 09:24:49  foxr  
 #    Add use strict and fix all the fallout from that.  
 #  
 #    Revision 1.22  2003/09/02 10:34:47  foxr  
 #    - Fix errors in host dead detection logic (too many cases where the  
 #      retries left were not getting incremented or just not checked).  
 #    - Added some additional status to the ps axuww display:  
 #      o Remaining retries on a host.  
 #      o >>> DEAD <<< indicator if I've given up on a host.  
 #    - Tested the SIGHUP will reset the retries remaining count (thanks to  
 #      the above status stuff, and get allow the loncnew to re-try again  
 #      on the host (thanks to the log).  
 #  
 #    Revision 1.21  2003/08/26 09:19:51  foxr  
 #    How embarrassing... put in the SocketTimeout function in loncnew and forgot  
 #    to actually hook it into the LondTransaction.  Added this to MakeLondConnection  
 #    where it belongs... hopefully transactions (not just connection attempts) will  
 #    timeout more speedily than the socket errors will catch it.  
 #  
 #    Revision 1.20  2003/08/25 18:48:11  albertel  
 #    - fixing a forgotten ;  
 #  
 #    Revision 1.19  2003/08/19 09:31:46  foxr  
 #    Get socket directory from configuration rather than the old hard coded test  
 #    way that I forgot to un-hard code.  
 #  
 #    Revision 1.18  2003/08/06 09:52:29  foxr  
 #    Also needed to remember to fail in-flight transactions if their sends fail.  
 #  
 #    Revision 1.17  2003/08/03 00:44:31  foxr  
 #    1. Correct handling of connection failure: Assume it means the host is  
 #       unreachable and fail all of the queued transactions.  Note that the  
 #       inflight transactions should fail on their own time due either to timeout  
 #       or send/receive failures.  
 #    2. Correct handling of logs for forced death signals.  Pull the signal  
 #       from the event watcher.  
 #  
 #    Revision 1.16  2003/07/29 02:33:05  foxr  
 #    Add SIGINT processing to child processes to toggle annoying trace mode  
 #    on/off.. will try to use this to isolate the compute boud process issue.  
 #  
 #    Revision 1.15  2003/07/15 02:07:05  foxr  
 #    Added code for lonc/lond transaction timeouts.  Who knows if it works right.  
 #    The intent is for a timeout to fail any transaction in progress and kill  
 #    off the sockt that timed out.  
 #  
 #    Revision 1.14  2003/07/03 02:10:18  foxr  
 #    Get all of the signals to work correctly.  
 #  
 #    Revision 1.13  2003/07/02 01:31:55  foxr  
 #    Added kill -HUP logic (restart).  
 #  
 #    Revision 1.11  2003/06/25 01:54:44  foxr  
 #    Fix more problems with transaction failure.  
 #  
 #    Revision 1.10  2003/06/24 02:46:04  foxr  
 #    Put a limit on  the number of times we'll retry a connection.  
 #    Start getting the signal stuff put in as well...note that need to get signals  
 #    going or else the client will permanently give up on dead servers.  
 #  
 #    Revision 1.9  2003/06/13 02:38:43  foxr  
 #    Add logging in 'expected format'  
 #  
 #    Revision 1.8  2003/06/11 02:04:35  foxr  
 #    Support delayed transactions... this is done uniformly by encapsulating  
 #    transactions in an object ... a LondTransaction that is implemented by  
 #    LondTransaction.pm  
 #  
 #    Revision 1.7  2003/06/03 01:59:39  foxr  
 #    complete coding to support deferred transactions.  
 #  
 #  
 use strict;  use strict;
 use lib "/home/httpd/lib/perl/";  use lib "/home/httpd/lib/perl/";
 use lib "/home/foxr/newloncapa/types";  
 use Event qw(:DEFAULT );  use Event qw(:DEFAULT );
 use POSIX qw(:signal_h);  use POSIX qw(:signal_h);
 use POSIX;  use POSIX;
Line 165  use LONCAPA::Configuration; Line 63  use LONCAPA::Configuration;
 use LONCAPA::HashIterator;  use LONCAPA::HashIterator;
   
   
 #  
 #   Disable all signals we might receive from outside for now.  
 #  
   
   
 # Read the httpd configuration file to get perl variables  # Read the httpd configuration file to get perl variables
 # normally set in apache modules:  # normally set in apache modules:
   
Line 191  my $DebugLevel = 0; Line 84  my $DebugLevel = 0;
 my $NextDebugLevel= 2; # So Sigint can toggle this.  my $NextDebugLevel= 2; # So Sigint can toggle this.
 my $IdleTimeout= 3600; # Wait an hour before pruning connections.  my $IdleTimeout= 3600; # Wait an hour before pruning connections.
   
   my $LogTransactions = 0; # When True, all transactions/replies get logged.
   
 #  #
 #  The variables below are only used by the child processes.  #  The variables below are only used by the child processes.
 #  #
Line 207  my $Status          = ""; # Current stat Line 102  my $Status          = ""; # Current stat
 my $RecentLogEntry  = "";  my $RecentLogEntry  = "";
 my $ConnectionRetries=2; # Number of connection retries allowed.  my $ConnectionRetries=2; # Number of connection retries allowed.
 my $ConnectionRetriesLeft=2; # Number of connection retries remaining.  my $ConnectionRetriesLeft=2; # Number of connection retries remaining.
   my $LondVersion     = "unknown"; # Version of lond we talk with.
   
 #  #
 #   The hash below gives the HTML format for log messages  #   The hash below gives the HTML format for log messages
Line 312  sub GetPeername { Line 208  sub GetPeername {
  return $peerfile;   return $peerfile;
     }      }
 }  }
 #----------------------------- Timer management ------------------------  
 =pod  =pod
   
 =head2 Debug  =head2 Debug
Line 364  sub ShowStatus { Line 259  sub ShowStatus {
 =cut  =cut
 sub SocketTimeout {  sub SocketTimeout {
     my $Socket = shift;      my $Socket = shift;
           Log("WARNING", "A socket timeout was detected");
       Debug(0, " SocketTimeout called: ");
       $Socket->Dump();
     KillSocket($Socket); # A transaction timeout also counts as      KillSocket($Socket); # A transaction timeout also counts as
                                 # a connection failure:                                  # a connection failure:
     $ConnectionRetriesLeft--;      $ConnectionRetriesLeft--;
 }  }
   #----------------------------- Timer management ------------------------
   
 =pod  =pod
   
Line 403  sub Tick { Line 301  sub Tick {
     #      #
     #  For each inflight transaction, tick down its timeout counter.      #  For each inflight transaction, tick down its timeout counter.
     #      #
     foreach my $item (keys %ActiveTransactions) {  
  my $Socket = $ActiveTransactions{$item}->getServer();      foreach my $item (keys %ActiveConnections) {
  $Socket->Tick();   my $State = $ActiveConnections{$item}->data->GetState();
    if ($State ne 'Idle') {
       Debug(5,"Ticking Socket $State $item");
       $ActiveConnections{$item}->data->Tick();
    }
     }      }
     # Do we have work in the queue, but no connections to service them?      # Do we have work in the queue, but no connections to service them?
     # If so, try to make some new connections to get things going again.      # If so, try to make some new connections to get things going again.
Line 452  Trigger disconnections of idle sockets. Line 354  Trigger disconnections of idle sockets.
   
 sub SetupTimer {  sub SetupTimer {
     Debug(6, "SetupTimer");      Debug(6, "SetupTimer");
     Event->timer(interval => 1, debug => 1, cb => \&Tick );      Event->timer(interval => 1, cb => \&Tick );
 }  }
   
 =pod  =pod
Line 609  sub CompleteTransaction { Line 511  sub CompleteTransaction {
   
     if (!$Transaction->isDeferred()) { # Normal transaction      if (!$Transaction->isDeferred()) { # Normal transaction
  my $data   = $Socket->GetReply(); # Data to send.   my $data   = $Socket->GetReply(); # Data to send.
    if($LogTransactions) {
       Log("SUCCESS", "Reply from lond: '$data'");
    }
  StartClientReply($Transaction, $data);   StartClientReply($Transaction, $data);
     } else { # Delete deferred transaction file.      } else { # Delete deferred transaction file.
  Log("SUCCESS", "A delayed transaction was completed");   Log("SUCCESS", "A delayed transaction was completed");
Line 753  sub KillSocket { Line 658  sub KillSocket {
     }      }
     if(exists($ActiveConnections{$Socket})) {      if(exists($ActiveConnections{$Socket})) {
  delete($ActiveConnections{$Socket});   delete($ActiveConnections{$Socket});
    $ConnectionCount--;
    if ($ConnectionCount < 0) { $ConnectionCount = 0; }
     }      }
     $ConnectionCount--;  
   
     #  If the connection count has gone to zero and there is work in the      #  If the connection count has gone to zero and there is work in the
     #  work queue, the work all gets failed with con_lost.      #  work queue, the work all gets failed with con_lost.
     #      #
Line 786  The connection must echo the challenge b Line 691  The connection must echo the challenge b
 The challenge has been replied to.  The we are receiveing the   The challenge has been replied to.  The we are receiveing the 
 'ok' from the partner.  'ok' from the partner.
   
   =head3  State=ReadingVersionString
   
   We have requested the lond version and are reading the
   version back.  Upon completion, we'll store the version away
   for future use(?).
   
   =head3 State=HostSet
   
   We have selected the domain name of our peer (multhomed hosts)
   and are getting the reply (presumably ok) back.
   
 =head3 State=RequestingKey  =head3 State=RequestingKey
   
 The ok has been received and we need to send the request for  The ok has been received and we need to send the request for
Line 824  transaction is in progress, the socket a Line 740  transaction is in progress, the socket a
   
 sub LondReadable {  sub LondReadable {
   
     my $Event      = shift;     my $Event      = shift;
     my $Watcher    = $Event->w;     my $Watcher    = $Event->w;
     my $Socket     = $Watcher->data;     my $Socket     = $Watcher->data;
     my $client     = undef;     my $client     = undef;
   
     &Debug(6,"LondReadable called state = ".$Socket->GetState());     &Debug(6,"LondReadable called state = ".$Socket->GetState());
   
   
     my $State = $Socket->GetState(); # All action depends on the state.     my $State = $Socket->GetState(); # All action depends on the state.
   
     SocketDump(6, $Socket);     SocketDump(6, $Socket);
     my $status = $Socket->Readable();     my $status = $Socket->Readable();
   
     &Debug(2, "Socket->Readable returned: $status");     &Debug(2, "Socket->Readable returned: $status");
   
      if($status != 0) {
         # bad return from socket read. Currently this means that
         # The socket has become disconnected. We fail the transaction.
   
         Log("WARNING",
            "Lond connection lost.");
         if(exists($ActiveTransactions{$Socket})) {
            FailTransaction($ActiveTransactions{$Socket});
         }
         $Watcher->cancel();
         KillSocket($Socket);
         $ConnectionRetriesLeft--;       # Counts as connection failure
         return;
      }
      SocketDump(6,$Socket);
   
     if($status != 0) {     $State = $Socket->GetState(); # Update in case of transition.
  # bad return from socket read. Currently this means that     &Debug(6, "After read, state is ".$State);
  # The socket has become disconnected. We fail the transaction.  
   
  Log("WARNING",  
     "Lond connection lost.");  
  if(exists($ActiveTransactions{$Socket})) {  
     FailTransaction($ActiveTransactions{$Socket});  
  }  
  $Watcher->cancel();  
  KillSocket($Socket);  
  $ConnectionRetriesLeft--;       # Counts as connection failure  
  return;  
     }  
     SocketDump(6,$Socket);  
   
     $State = $Socket->GetState(); # Update in case of transition.  
     &Debug(6, "After read, state is ".$State);  
   
    if($State eq "Initialized") {     if($State eq "Initialized") {
   
   
     } elsif ($State eq "ChallengeReceived") {     } elsif ($State eq "ChallengeReceived") {
  #  The challenge must be echoed back;  The state machine   #  The challenge must be echoed back;  The state machine
  # in the connection takes care of setting that up.  Just   # in the connection takes care of setting that up.  Just
  # need to transition to writable:   # need to transition to writable:
   
  $Watcher->cb(\&LondWritable);        $Watcher->cb(\&LondWritable);
  $Watcher->poll("w");        $Watcher->poll("w");
   
     } elsif ($State eq "ChallengeReplied") {  
   
      } elsif ($State eq "ChallengeReplied") {
   
     } elsif ($State eq "RequestingKey") {     } elsif ($State eq "RequestingVersion") {
         # Need to ask for the version... that is writiability:
         
         $Watcher->cb(\&LondWritable);
         $Watcher->poll("w");
         
      } elsif ($State eq "ReadingVersionString") {
         # Read the rest of the version string... 
      } elsif ($State eq "SetHost") {
         # Need to request the actual domain get set...
         
         $Watcher->cb(\&LondWritable);
         $Watcher->poll("w");
      } elsif ($State eq "HostSet") {
         # Reading the 'ok' from the peer.
         
      } elsif ($State eq "RequestingKey") {
  #  The ok was received.  Now we need to request the key   #  The ok was received.  Now we need to request the key
  #  That requires us to be writable:   #  That requires us to be writable:
   
  $Watcher->cb(\&LondWritable);        $Watcher->cb(\&LondWritable);
  $Watcher->poll("w");        $Watcher->poll("w");
   
     } elsif ($State eq "ReceivingKey") {     } elsif ($State eq "ReceivingKey") {
   
     } elsif ($State eq "Idle") {     } elsif ($State eq "Idle") {
      
      # This is as good a spot as any to get the peer version
      # string:
      
      if($LondVersion eq "unknown") {
         $LondVersion = $Socket->PeerVersion();
         Log("INFO", "Connected to lond version: $LondVersion");
      }
  # If necessary, complete a transaction and then go into the   # If necessary, complete a transaction and then go into the
  # idle queue.   # idle queue.
  #  Note that a trasition to idle indicates a live lond   #  Note that a trasition to idle indicates a live lond
  # on the other end so reset the connection retries.   # on the other end so reset the connection retries.
  #   #
  $ConnectionRetriesLeft = $ConnectionRetries; # success resets the count        $ConnectionRetriesLeft = $ConnectionRetries; # success resets the count
  $Watcher->cancel();        $Watcher->cancel();
  if(exists($ActiveTransactions{$Socket})) {        if(exists($ActiveTransactions{$Socket})) {
     Debug(5,"Completing transaction!!");           Debug(5,"Completing transaction!!");
     CompleteTransaction($Socket,            CompleteTransaction($Socket, 
  $ActiveTransactions{$Socket});                               $ActiveTransactions{$Socket});
  } else {        } else {
     Log("SUCCESS", "Connection ".$ConnectionCount." to "           Log("SUCCESS", "Connection ".$ConnectionCount." to "
  .$RemoteHost." now ready for action");              .$RemoteHost." now ready for action");
  }        }
  ServerToIdle($Socket); # Next work unit or idle.        ServerToIdle($Socket); # Next work unit or idle.
   
     } elsif ($State eq "SendingRequest") {     } elsif ($State eq "SendingRequest") {
  #  We need to be writable for this and probably don't belong   #  We need to be writable for this and probably don't belong
  #  here inthe first place.   #  here inthe first place.
   
  Deubg(6, "SendingRequest state encountered in readable");        Deubg(6, "SendingRequest state encountered in readable");
  $Watcher->poll("w");        $Watcher->poll("w");
  $Watcher->cb(\&LondWritable);        $Watcher->cb(\&LondWritable);
   
     } elsif ($State eq "ReceivingReply") {     } elsif ($State eq "ReceivingReply") {
   
   
     } else {     } else {
  # Invalid state.   # Invalid state.
  Debug(4, "Invalid state in LondReadable");        Debug(4, "Invalid state in LondReadable");
     }     }
 }  }
   
 =pod  =pod
Line 993  sub LondWritable { Line 932  sub LondWritable {
   
     SocketDump(6,$Socket);      SocketDump(6,$Socket);
   
     if      ($State eq "Connected")         {     if      ($State eq "Connected")         {
   
  if ($Socket->Writable() != 0) {  
     #  The write resulted in an error.  
     # We'll treat this as if the socket got disconnected:  
     Log("WARNING", "Connection to ".$RemoteHost.  
  " has been disconnected");  
     FailTransaction($ActiveTransactions{$Socket});  
     $Watcher->cancel();  
     KillSocket($Socket);  
     return;  
  }  
  #  "init" is being sent...  
   
         if ($Socket->Writable() != 0) {
     } elsif ($State eq "Initialized")       {           #  The write resulted in an error.
            # We'll treat this as if the socket got disconnected:
            Log("WARNING", "Connection to ".$RemoteHost.
                           " has been disconnected");
            FailTransaction($ActiveTransactions{$Socket});
            $Watcher->cancel();
            KillSocket($Socket);
            return;
         }
         
      #  "init" is being sent...
      
      } elsif ($State eq "Initialized")       {
   
  # Now that init was sent, we switch         # Now that init was sent, we switch 
  # to watching for readability:        # to watching for readability:
   
  $Watcher->cb(\&LondReadable);        $Watcher->cb(\&LondReadable);
  $Watcher->poll("r");        $Watcher->poll("r");
   
     } elsif ($State eq "ChallengeReceived") {     } elsif ($State eq "ChallengeReceived") {
  # We received the challenge, now we         # We received the challenge, now we 
  # are echoing it back. This is a no-op,        # are echoing it back. This is a no-op,
  # we're waiting for the state to change        # we're waiting for the state to change
   
  if($Socket->Writable() != 0) {        if($Socket->Writable() != 0) {
   
     $Watcher->cancel();           $Watcher->cancel();
     KillSocket($Socket);           KillSocket($Socket);
     return;           return;
  }        }
   
     } elsif ($State eq "ChallengeReplied")  {     } elsif ($State eq "ChallengeReplied")  {
  # The echo was sent back, so we switch        # The echo was sent back, so we switch
  # to watching readability.        # to watching readability.
   
  $Watcher->cb(\&LondReadable);        $Watcher->cb(\&LondReadable);
  $Watcher->poll("r");        $Watcher->poll("r");
      } elsif ($State eq "RequestingVersion") {
     } elsif ($State eq "RequestingKey")     {        # Sending the peer a version request...
  # At this time we're requesting the key.        
  # again, this is essentially a no-op.        if($Socket->Writable() != 0) {
  # we'll write the next chunk until the           $Watcher->cancel();
  # state changes.           KillSocket($Socket);
            return;
  if($Socket->Writable() != 0) {        }
     # Write resulted in an error.     } elsif ($State eq "ReadingVersionString") {
         # Transition to read since we have sent the
         # version command and now just need to read the
         # version string from the peer:
         
         $Watcher->cb(\&LondReadable);
         $Watcher->poll("r");
         
      } elsif ($State eq "SetHost") {
         #  Setting the remote domain...
         
         if($Socket->Writable() != 0) {
            $Watcher->cancel();
            KillSocket($Socket);
            return;
         }
      } elsif ($State eq "HostSet") {
         # Back to readable to get the ok.
         
         $Watcher->cb(\&LondReadable);
         $Watcher->poll("r");
         
   
      } elsif ($State eq "RequestingKey")     {
         # At this time we're requesting the key.
         # again, this is essentially a no-op.
         # we'll write the next chunk until the
         # state changes.
   
         if($Socket->Writable() != 0) {
            # Write resulted in an error.
   
            $Watcher->cancel();
            KillSocket($Socket);
            return;
   
         }
      } elsif ($State eq "ReceivingKey")      {
         # Now we need to wait for the key
         # to come back from the peer:
   
     $Watcher->cancel();        $Watcher->cb(\&LondReadable);
     KillSocket($Socket);        $Watcher->poll("r");
     return;  
   
  }  
     } elsif ($State eq "ReceivingKey")      {  
  # Now we need to wait for the key  
  # to come back from the peer:  
   
  $Watcher->cb(\&LondReadable);     } elsif ($State eq "SendingRequest")    {
  $Watcher->poll("r");   
      # At this time we are sending a request to the
     } elsif ($State eq "SendingRequest")    {  
  # At this time we are sending a request to the  
  # peer... write the next chunk:   # peer... write the next chunk:
   
  if($Socket->Writable() != 0) {        if($Socket->Writable() != 0) {
   
     if(exists($ActiveTransactions{$Socket})) {           if(exists($ActiveTransactions{$Socket})) {
  Debug(3, "Lond connection lost, failing transactions");              Debug(3, "Lond connection lost, failing transactions");
  FailTransaction($ActiveTransactions{$Socket});              FailTransaction($ActiveTransactions{$Socket});
     }           }
     $Watcher->cancel();        $Watcher->cancel();
     KillSocket($Socket);           KillSocket($Socket);
     return;           return;
           
  }        }
   
     } elsif ($State eq "ReceivingReply")    {     } elsif ($State eq "ReceivingReply")    {
  # The send has completed.  Wait for the        # The send has completed.  Wait for the
  # data to come in for a reply.        # data to come in for a reply.
  Debug(8,"Writable sent request/receiving reply");        Debug(8,"Writable sent request/receiving reply");
  $Watcher->cb(\&LondReadable);        $Watcher->cb(\&LondReadable);
  $Watcher->poll("r");        $Watcher->poll("r");
   
      } else {
         #  Control only passes here on an error: 
         #  the socket state does not match any
         #  of the known states... so an error
         #  must be logged.
   
     } else {        &Debug(4, "Invalid socket state ".$State."\n");
  #  Control only passes here on an error:      }
  #  the socket state does not match any  
  #  of the known states... so an error  
  #  must be logged.  
   
  &Debug(4, "Invalid socket state ".$State."\n");  
     }  
           
 }  }
 =pod  =pod
Line 1313  sub ClientRequest { Line 1283  sub ClientRequest {
     exit;      exit;
  }   }
  Debug(8, "Complete transaction received: ".$data);   Debug(8, "Complete transaction received: ".$data);
    if($LogTransactions) {
       Log("SUCCESS", "Transaction: '$data'"); # Transaction has \n.
    }
  my $Transaction = LondTransaction->new($data);   my $Transaction = LondTransaction->new($data);
  $Transaction->SetClient($socket);   $Transaction->SetClient($socket);
  QueueTransaction($Transaction);   QueueTransaction($Transaction);
Line 1421  sub SetupLoncListener { Line 1394  sub SetupLoncListener {
       fd     => $socket);        fd     => $socket);
 }  }
   
   #
   #   Toggle transaction logging.
   #  Implicit inputs:  
   #     LogTransactions
   #  Implicit Outputs:
   #     LogTransactions
   sub ToggleTransactionLogging {
       print STDERR "Toggle transaction logging...\n";
       if(!$LogTransactions) {
    $LogTransactions = 1;
       } else {
    $LogTransactions = 0;
       }
   
   
       Log("SUCCESS", "Toggled transaction logging: $LogTransactions \n");
   }
   
 =pod   =pod 
   
 =head2 ChildStatus  =head2 ChildStatus
Line 1440  sub ChildStatus { Line 1431  sub ChildStatus {
     my $fh = IO::File->new(">>$docdir/lon-status/loncstatus.txt");      my $fh = IO::File->new(">>$docdir/lon-status/loncstatus.txt");
     print $fh $$."\t".$RemoteHost."\t".$Status."\t".      print $fh $$."\t".$RemoteHost."\t".$Status."\t".
  $RecentLogEntry."\n";   $RecentLogEntry."\n";
       #
       #  Write out information about each of the connections:
       #
       print $fh "Active connection statuses: \n";
       my $i = 1;
       print STDERR  "================================= Socket Status Dump:\n";
       foreach my $item (keys %ActiveConnections) {
    my $Socket = $ActiveConnections{$item}->data;
    my $state  = $Socket->GetState();
    print $fh "Connection $i State: $state\n";
    print STDERR "---------------------- Connection $i \n";
    $Socket->Dump();
    $i++;
       }
     $ConnectionRetriesLeft = $ConnectionRetries;      $ConnectionRetriesLeft = $ConnectionRetries;
 }  }
   
Line 1504  sub ChildProcess { Line 1509  sub ChildProcess {
     Event->signal(signal   => "USR1",      Event->signal(signal   => "USR1",
   cb       => \&ChildStatus,    cb       => \&ChildStatus,
   data     => "USR1");    data     => "USR1");
       Event->signal(signal   => "USR2",
     cb       => \&ToggleTransactionLogging);
     Event->signal(signal   => "INT",      Event->signal(signal   => "INT",
   cb       => \&ToggleDebug,    cb       => \&ToggleDebug,
   data     => "INT");    data     => "INT");
Line 1598  ShowStatus("Forking node servers"); Line 1605  ShowStatus("Forking node servers");
   
 Log("CRITICAL", "--------------- Starting children ---------------");  Log("CRITICAL", "--------------- Starting children ---------------");
   
   LondConnection::ReadConfig;               # Read standard config files.
 my $HostIterator = LondConnection::GetHostIterator;  my $HostIterator = LondConnection::GetHostIterator;
 while (! $HostIterator->end()) {  while (! $HostIterator->end()) {
   

Removed from v.1.30  
changed lines
  Added in v.1.40


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