Diff for /loncom/loncnew between versions 1.51 and 1.56

version 1.51, 2004/08/26 12:35:10 version 1.56, 2004/09/21 10:54:43
Line 104  my $ConnectionRetries=2; # Number of con Line 104  my $ConnectionRetries=2; # Number of con
 my $ConnectionRetriesLeft=2; # Number of connection retries remaining.  my $ConnectionRetriesLeft=2; # Number of connection retries remaining.
 my $LondVersion     = "unknown"; # Version of lond we talk with.  my $LondVersion     = "unknown"; # Version of lond we talk with.
 my $KeyMode         = "";       # e.g. ssl, local, insecure from last connect.  my $KeyMode         = "";       # e.g. ssl, local, insecure from last connect.
   my $LondConnecting  = 0;       # True when a connection is being built.
   
 my $LongTickLength  = 10000000; #Tick Frequency when Idle  
 my $ShortTickLength = 1;        #Tick Frequency when Active (many places in  
                                 # the code assume this is one)  
 my $TickLength      = $ShortTickLength;#number of seconds to wait until ticking  
 #  #
 #   The hash below gives the HTML format for log messages  #   The hash below gives the HTML format for log messages
 #   given a severity.  #   given a severity.
Line 269  sub ShowStatus { Line 266  sub ShowStatus {
 sub SocketTimeout {  sub SocketTimeout {
     my $Socket = shift;      my $Socket = shift;
     Log("WARNING", "A socket timeout was detected");      Log("WARNING", "A socket timeout was detected");
     Debug(0, " SocketTimeout called: ");      Debug(5, " SocketTimeout called: ");
     $Socket->Dump(0);      $Socket->Dump(0);
     if(exists($ActiveTransactions{$Socket})) {      if(exists($ActiveTransactions{$Socket})) {
  FailTransaction($ActiveTransactions{$Socket});   FailTransaction($ActiveTransactions{$Socket});
Line 278  sub SocketTimeout { Line 275  sub SocketTimeout {
                                 # a connection failure:                                  # a connection failure:
     $ConnectionRetriesLeft--;      $ConnectionRetriesLeft--;
     if($ConnectionRetriesLeft <= 0) {      if($ConnectionRetriesLeft <= 0) {
  Log("CRITICAL", "Host marked dead: ".GetServerHost());   Log("CRITICAL", "Host marked DEAD: ".GetServerHost());
    $LondConnecting = 0;
     }      }
   
 }  }
Line 294  Invoked  each timer tick. Line 292  Invoked  each timer tick.
   
   
 sub Tick {  sub Tick {
       my ($Event)       = @_;
       my $clock_watcher = $Event->w;
   
     my $client;      my $client;
     if($ConnectionRetriesLeft > 0) {      if($ConnectionRetriesLeft > 0) {
  ShowStatus(GetServerHost()." Connection count: ".$ConnectionCount   ShowStatus(GetServerHost()." Connection count: ".$ConnectionCount
Line 307  sub Tick { Line 308  sub Tick {
   
     if($IdleConnections->Count()  &&       if($IdleConnections->Count()  && 
        ($WorkQueue->Count() == 0)) { # Idle connections and nothing to do?         ($WorkQueue->Count() == 0)) { # Idle connections and nothing to do?
  $IdleSeconds+=$TickLength;   $IdleSeconds++;
  if($IdleSeconds > $IdleTimeout) { # Prune a connection...   if($IdleSeconds > $IdleTimeout) { # Prune a connection...
     my $Socket = $IdleConnections->pop();      my $Socket = $IdleConnections->pop();
     KillSocket($Socket);      KillSocket($Socket);
     if ($IdleConnections->Count() == 0) {      $IdleSeconds = 0; # Otherwise all connections get trimmed to fast.
  &SetupTimer($LongTickLength);  
     }  
  }   }
     } else {      } else {
  $IdleSeconds = 0; # Reset idle count if not idle.   $IdleSeconds = 0; # Reset idle count if not idle.
Line 334  sub Tick { Line 333  sub Tick {
     #      #
           
     my $Requests = $WorkQueue->Count();      my $Requests = $WorkQueue->Count();
     if (($ConnectionCount == 0)  && ($Requests > 0)) {       if (($ConnectionCount == 0)  && ($Requests > 0) && (!$LondConnecting)) { 
  if ($ConnectionRetriesLeft > 0) {   if ($ConnectionRetriesLeft > 0) {
     my $Connections = ($Requests <= $MaxConnectionCount) ?      Debug(5,"Work but no connections, Make a new one");
  $Requests : $MaxConnectionCount;      my $success;
     Debug(5,"Work but no connections, start ".$Connections." of them");      $success    = &MakeLondConnection;
     my $successCount = 0;      if($success == 0) { # All connections failed:
     for (my $i =0; $i < $Connections; $i++) {  
  $successCount += MakeLondConnection();  
     }  
     if($successCount == 0) { # All connections failed:  
  Debug(5,"Work in queue failed to make any connectiouns\n");   Debug(5,"Work in queue failed to make any connectiouns\n");
  EmptyQueue(); # Fail pending transactions with con_lost.   EmptyQueue(); # Fail pending transactions with con_lost.
  CloseAllLondConnections(); # Should all be closed but....   CloseAllLondConnections(); # Should all be closed but....
     }      }
  } else {   } else {
       $LondConnecting = 0;
     ShowStatus(GetServerHost()." >>> DEAD!!! <<<");      ShowStatus(GetServerHost()." >>> DEAD!!! <<<");
     Debug(5,"Work in queue, but gave up on connections..flushing\n");      Debug(5,"Work in queue, but gave up on connections..flushing\n");
     EmptyQueue(); # Connections can't be established.      EmptyQueue(); # Connections can't be established.
Line 358  sub Tick { Line 354  sub Tick {
     }      }
     if ($ConnectionCount == 0) {      if ($ConnectionCount == 0) {
  $KeyMode = "";    $KeyMode = ""; 
    $clock_watcher->cancel();
     }      }
 }  }
   
Line 377  Trigger disconnections of idle sockets. Line 374  Trigger disconnections of idle sockets.
   
 =cut  =cut
   
 my $timer;  
 sub SetupTimer {  sub SetupTimer {
     my ($newLength)=@_;      Debug(6, "SetupTimer");
     Debug(6, "SetupTimer $TickLength->$newLength");      Event->timer(interval => 1, cb => \&Tick );
     $TickLength=$newLength;  
     if ($timer) { $timer->cancel; }  
     $timer=Event->timer(interval => $TickLength, cb => \&Tick );  
 }  }
   
 =pod  =pod
Line 483  sub ClientWritable { Line 476  sub ClientWritable {
     } else { # Partial string sent.      } else { # Partial string sent.
  $Watcher->data(substr($Data, $result));   $Watcher->data(substr($Data, $result));
  if($result == 0) {    # client hung up on us!!   if($result == 0) {    # client hung up on us!!
     Log("INFO", "lonc pipe client hung up on us!");      # Log("INFO", "lonc pipe client hung up on us!");
     $Watcher->cancel;      $Watcher->cancel;
     $Socket->shutdown(2);      $Socket->shutdown(2);
     $Socket->close();      $Socket->close();
Line 611  Parameters: Line 604  Parameters:
   
 sub FailTransaction {  sub FailTransaction {
     my $transaction = shift;      my $transaction = shift;
     Log("WARNING", "Failing transaction ".$transaction->getRequest());      
       #  If the socket is dead, that's already logged.
   
       if ($ConnectionRetriesLeft > 0) {
    Log("WARNING", "Failing transaction "
       .$transaction->getRequest());
       }
     Debug(1, "Failing transaction: ".$transaction->getRequest());      Debug(1, "Failing transaction: ".$transaction->getRequest());
     if (!$transaction->isDeferred()) { # If the transaction is deferred we'll get to it.      if (!$transaction->isDeferred()) { # If the transaction is deferred we'll get to it.
  my $client  = $transaction->getClient();   my $client  = $transaction->getClient();
Line 798  sub LondReadable { Line 797  sub LondReadable {
     "Lond connection lost.");      "Lond connection lost.");
  if(exists($ActiveTransactions{$Socket})) {   if(exists($ActiveTransactions{$Socket})) {
     FailTransaction($ActiveTransactions{$Socket});      FailTransaction($ActiveTransactions{$Socket});
    } else {
       #  Socket is connecting and failed... need to mark
       #  no longer connecting.
      
       $LondConnecting = 0;
  }   }
  $Watcher->cancel();   $Watcher->cancel();
  KillSocket($Socket);   KillSocket($Socket);
Line 872  sub LondReadable { Line 876  sub LondReadable {
  .$RemoteHost." now ready for action");   .$RemoteHost." now ready for action");
  }   }
  ServerToIdle($Socket); # Next work unit or idle.   ServerToIdle($Socket); # Next work unit or idle.
   
    #
    $LondConnecting = 0; # Best spot I can think of for this.
    # 
   
     } elsif ($State eq "SendingRequest") {      } elsif ($State eq "SendingRequest") {
  #  We need to be writable for this and probably don't belong   #  We need to be writable for this and probably don't belong
Line 985  sub LondWritable { Line 993  sub LondWritable {
     " has been disconnected");      " has been disconnected");
  if(exists($ActiveTransactions{$Socket})) {   if(exists($ActiveTransactions{$Socket})) {
     FailTransaction($ActiveTransactions{$Socket});      FailTransaction($ActiveTransactions{$Socket});
    } else {
       #  In the process of conneting, so need to turn that off.
       
       $LondConnecting = 0;
  }   }
  $Watcher->cancel();   $Watcher->cancel();
  KillSocket($Socket);   KillSocket($Socket);
Line 1145  sub MakeLondConnection { Line 1157  sub MakeLondConnection {
    data     => $Connection,     data     => $Connection,
    desc => 'Connection to lond server');     desc => 'Connection to lond server');
  $ActiveConnections{$Connection} = $event;   $ActiveConnections{$Connection} = $event;
    if ($ConnectionCount == 0) {
       &SetupTimer; # Need to handle timeouts with connections...
    }
  $ConnectionCount++;   $ConnectionCount++;
  Debug(4, "Connection count = ".$ConnectionCount);   Debug(4, "Connection count = ".$ConnectionCount);
  if($ConnectionCount == 1) { # First Connection:   if($ConnectionCount == 1) { # First Connection:
Line 1153  sub MakeLondConnection { Line 1167  sub MakeLondConnection {
  }   }
  Log("SUCESS", "Created connection ".$ConnectionCount   Log("SUCESS", "Created connection ".$ConnectionCount
     ." to host ".GetServerHost());      ." to host ".GetServerHost());
    $LondConnecting = 1; # Connection in progress.
  return 1; # Return success.   return 1; # Return success.
     }      }
           
Line 1236  sub QueueTransaction { Line 1251  sub QueueTransaction {
     if(!defined $LondSocket) { # Need to queue request.      if(!defined $LondSocket) { # Need to queue request.
  Debug(5,"Must queue...");   Debug(5,"Must queue...");
  $WorkQueue->enqueue($requestData);   $WorkQueue->enqueue($requestData);
  if($ConnectionCount < $MaxConnectionCount) {   Debug(5, "Queue Transaction startnew $ConnectionCount $LondConnecting");
    if(($ConnectionCount < $MaxConnectionCount)   && (! $LondConnecting)) {
   
     if($ConnectionRetriesLeft > 0) {      if($ConnectionRetriesLeft > 0) {
  Debug(5,"Starting additional lond connection");   Debug(5,"Starting additional lond connection");
  if(MakeLondConnection() == 0) {   if(&MakeLondConnection() == 0) {
     EmptyQueue(); # Fail transactions, can't make connection.      EmptyQueue(); # Fail transactions, can't make connection.
     CloseAllLondConnections; # Should all be closed but...      CloseAllLondConnections; # Should all be closed but...
  }   }
  &SetupTimer($ShortTickLength);  
     } else {      } else {
  ShowStatus(GetServerHost()." >>> DEAD !!!! <<<");   ShowStatus(GetServerHost()." >>> DEAD !!!! <<<");
    $LondConnecting = 0;
  EmptyQueue(); # It's worse than that ... he's dead Jim.   EmptyQueue(); # It's worse than that ... he's dead Jim.
  CloseAllLondConnections; # Should all be closed but..   CloseAllLondConnections; # Should all be closed but..
     }      }
Line 1399  sub SetupLoncListener { Line 1416  sub SetupLoncListener {
     my $SocketName = GetLoncSocketPath();      my $SocketName = GetLoncSocketPath();
     unlink($SocketName);      unlink($SocketName);
     unless ($socket =IO::Socket::UNIX->new(Local  => $SocketName,      unless ($socket =IO::Socket::UNIX->new(Local  => $SocketName,
     Listen => 10,       Listen => 250, 
     Type   => SOCK_STREAM)) {      Type   => SOCK_STREAM)) {
  die "Failed to create a lonc listner socket";   die "Failed to create a lonc listner socket";
     }      }
Line 1533  sub ChildProcess { Line 1550  sub ChildProcess {
   cb       => \&ToggleDebug,    cb       => \&ToggleDebug,
   data     => "INT");    data     => "INT");
   
     SetupTimer($LongTickLength);  
           
     SetupLoncListener();      SetupLoncListener();
           
Line 1556  sub ChildProcess { Line 1572  sub ChildProcess {
 #  Create a new child for host passed in:  #  Create a new child for host passed in:
   
 sub CreateChild {  sub CreateChild {
       my $host = shift;
   
     my $sigset = POSIX::SigSet->new(SIGINT);      my $sigset = POSIX::SigSet->new(SIGINT);
     sigprocmask(SIG_BLOCK, $sigset);      sigprocmask(SIG_BLOCK, $sigset);
     my $host = shift;  
     $RemoteHost = $host;      $RemoteHost = $host;
     Log("CRITICAL", "Forking server for ".$host);      Log("CRITICAL", "Forking server for ".$host);
     my $pid          = fork;      my $pid          = fork;
Line 1829  sub KillThemAll { Line 1846  sub KillThemAll {
     local($SIG{CHLD}) = 'IGNORE';      # Our children >will< die.      local($SIG{CHLD}) = 'IGNORE';      # Our children >will< die.
     foreach my $pid (keys %ChildHash) {      foreach my $pid (keys %ChildHash) {
  my $serving = $ChildHash{$pid};   my $serving = $ChildHash{$pid};
  Debug(2, "Killing lonc for $serving pid = $pid");   ShowStatus("Nicely Killing lonc for $serving pid = $pid");
  ShowStatus("Killing lonc for $serving pid = $pid");   Log("CRITICAL", "Nicely Killing lonc for $serving pid = $pid");
  Log("CRITICAL", "Killing lonc for $serving pid = $pid");  
  kill 'QUIT' => $pid;   kill 'QUIT' => $pid;
  delete($ChildHash{$pid});  
     }      }
     my $execdir = $perlvar{'lonDaemons'};  
     unlink("$execdir/logs/lonc.pid");  
   
 }  }
   
   
   #
   #  Kill all children via KILL.  Just in case the
   #  first shot didn't get them.
   
   sub really_kill_them_all_dammit
   {
       Debug(2, "Kill them all Dammit");
       local($SIG{CHLD} = 'IGNORE'); # In case some purist reenabled them.
       foreach my $pid (keys %ChildHash) {
    my $serving = $ChildHash{$pid};
    &ShowStatus("Nastily killing lonc for $serving pid = $pid");
    Log("CRITICAL", "Nastily killing lonc for $serving pid = $pid");
    kill 'KILL' => $pid;
    delete($ChildHash{$pid});
    my $execdir = $perlvar{'lonDaemons'};
    unlink("$execdir/logs/lonc.pid");
       }
   }
 =pod  =pod
   
 =head1 Terminate  =head1 Terminate
Line 1849  Terminate the system. Line 1882  Terminate the system.
 =cut  =cut
   
 sub Terminate {  sub Terminate {
     KillThemAll;      &Log("CRITICAL", "Asked to kill children.. first be nice...");
       &KillThemAll;
       #
       #  By now they really should all be dead.. but just in case 
       #  send them all SIGKILL's after a bit of waiting:
   
       sleep(4);
       &Log("CRITICAL", "Now kill children nasty");
       &really_kill_them_all_dammit;
     Log("CRITICAL","Master process exiting");      Log("CRITICAL","Master process exiting");
     exit 0;      exit 0;
   

Removed from v.1.51  
changed lines
  Added in v.1.56


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