--- loncom/loncnew 2003/06/03 01:59:39 1.7 +++ loncom/loncnew 2006/08/25 21:12:19 1.76 @@ -2,13 +2,12 @@ # The LearningOnline Network with CAPA # lonc maintains the connections to remote computers # -# $Id: loncnew,v 1.7 2003/06/03 01:59:39 foxr Exp $ +# $Id: loncnew,v 1.76 2006/08/25 21:12:19 albertel Exp $ # # Copyright Michigan State University Board of Trustees # # This file is part of the LearningOnline Network with CAPA (LON-CAPA). -# -# LON-CAPA is free software; you can redistribute it and/or modify +## LON-CAPA is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. @@ -27,7 +26,7 @@ # http://www.lon-capa.org/ # # -# new lonc handles n requestors spread out bver m connections to londs. +# new lonc handles n request out bver m connections to londs. # This module is based on the Event class. # Development iterations: # - Setup basic event loop. (done) @@ -36,28 +35,23 @@ # - Add ability to create/negotiate lond connections (done). # - Add general logic for dispatching requests and timeouts. (done). # - Add support for the lonc/lond requests. (done). -# - Add logging/status monitoring. -# - Add Signal handling - HUP restarts. USR1 status report. +# - Add logging/status monitoring. (done) +# - Add Signal handling - HUP restarts. USR1 status report. (done) # - Add Configuration file I/O (done). -# - Add Pending request processing on startup. -# - Add management/status request interface. -# - Add deferred request capability. -# - -# Change log: -# $Log: loncnew,v $ -# Revision 1.7 2003/06/03 01:59:39 foxr -# complete coding to support deferred transactions. -# +# - Add management/status request interface. (done) +# - Add deferred request capability. (done) +# - Detect transmission timeouts. (done) # +use strict; use lib "/home/httpd/lib/perl/"; -use lib "/home/foxr/newloncapa/types"; use Event qw(:DEFAULT ); use POSIX qw(:signal_h); +use POSIX; use IO::Socket; use IO::Socket::INET; use IO::Socket::UNIX; +use IO::File; use IO::Handle; use Socket; use Crypt::IDEA; @@ -67,18 +61,7 @@ use LONCAPA::LondConnection; use LONCAPA::LondTransaction; use LONCAPA::Configuration; use LONCAPA::HashIterator; - -print "Loncnew starting\n"; - -# -# Disable all signals we might receive from outside for now. -# -$SIG{QUIT} = IGNORE; -$SIG{HUP} = IGNORE; -$SIG{USR1} = IGNORE; -$SIG{INT} = IGNORE; -$SIG{CHLD} = IGNORE; -$SIG{__DIE__} = IGNORE; +use Fcntl qw(:flock); # Read the httpd configuration file to get perl variables @@ -91,35 +74,143 @@ my %perlvar = %{$perlvarref}; # parent and shared variables. my %ChildHash; # by pid -> host. +my %HostToPid; # By host -> pid. +my %HostHash; # by loncapaname -> IP. +my %listening_to; # Socket->host table for who the parent + # is listening to. +my %parent_dispatchers; # host-> listener watcher events. +my %parent_handlers; # Parent signal handlers... -my $MaxConnectionCount = 5; # Will get from config later. +my $MaxConnectionCount = 10; # Will get from config later. my $ClientConnection = 0; # Uniquifier for client events. -my $DebugLevel = 5; -my $IdleTimeout= 3600; # Wait an hour before pruning connections. +my $DebugLevel = 0; +my $NextDebugLevel= 2; # So Sigint can toggle this. +my $IdleTimeout= 600; # Wait 10 minutes before pruning connections. + +my $LogTransactions = 0; # When True, all transactions/replies get logged. +my $executable = $0; # Get the full path to me. # # The variables below are only used by the child processes. # my $RemoteHost; # Name of host child is talking to. -my $UnixSocketDir= "/home/httpd/sockets"; +my $UnixSocketDir= $perlvar{'lonSockDir'}; my $IdleConnections = Stack->new(); # Set of idle connections my %ActiveConnections; # Connections to the remote lond. my %ActiveTransactions; # LondTransactions in flight. my %ActiveClients; # Serial numbers of active clients by socket. my $WorkQueue = Queue->new(); # Queue of pending transactions. -# my $ClientQueue = Queue->new(); # Queue of clients causing xactinos. my $ConnectionCount = 0; my $IdleSeconds = 0; # Number of seconds idle. +my $Status = ""; # Current status string. +my $RecentLogEntry = ""; +my $ConnectionRetries=5; # Number of connection retries allowed. +my $ConnectionRetriesLeft=5; # Number of connection retries remaining. +my $LondVersion = "unknown"; # Version of lond we talk with. +my $KeyMode = ""; # e.g. ssl, local, insecure from last connect. +my $LondConnecting = 0; # True when a connection is being built. + + + +my $DieWhenIdle = 1; # When true children die when trimmed -> 0. +my $I_am_child = 0; # True if this is the child process. # -# This disconnected socket makes posible a bit more regular -# code when processing delayed requests: -# -my $NullSocket = IO::Socket->new(); +# The hash below gives the HTML format for log messages +# given a severity. +# +my %LogFormats; + +$LogFormats{"CRITICAL"} = "CRITICAL: %s"; +$LogFormats{"SUCCESS"} = "SUCCESS: %s"; +$LogFormats{"INFO"} = "INFO: %s"; +$LogFormats{"WARNING"} = "WARNING: %s"; +$LogFormats{"DEFAULT"} = " %s "; + +# UpdateStatus; +# Update the idle status display to show how many connections +# are left, retries and other stuff. # +sub UpdateStatus { + if ($ConnectionRetriesLeft > 0) { + ShowStatus(GetServerHost()." Connection count: ".$ConnectionCount + ." Retries remaining: ".$ConnectionRetriesLeft + ." ($KeyMode)"); + } else { + ShowStatus(GetServerHost()." >> DEAD <<"); + } +} + + +=pod + +=head2 LogPerm + +Makes an entry into the permanent log file. + +=cut + +sub LogPerm { + my $message=shift; + my $execdir=$perlvar{'lonDaemons'}; + my $now=time; + my $local=localtime($now); + my $fh=IO::File->new(">>$execdir/logs/lonnet.perm.log"); + print $fh "$now:$message:$local\n"; +} + +=pod + +=head2 Log + +Logs a message to the log file. +Parameters: + +=item severity + +One of CRITICAL, WARNING, INFO, SUCCESS used to select the +format string used to format the message. if the severity is +not a defined severity the Default format string is used. + +=item message + +The base message. In addtion to the format string, the message +will be appended to a string containing the name of our remote +host and the time will be formatted into the message. + +=cut + +sub Log { + + my ($severity, $message) = @_; + + if(!$LogFormats{$severity}) { + $severity = "DEFAULT"; + } + + my $format = $LogFormats{$severity}; + + # Put the window dressing in in front of the message format: + + my $now = time; + my $local = localtime($now); + my $finalformat = "$local ($$) [$RemoteHost] [$Status] "; + $finalformat = $finalformat.$format."\n"; + + # open the file and put the result. + + my $execdir = $perlvar{'lonDaemons'}; + my $fh = IO::File->new(">>$execdir/logs/lonc.log"); + my $msg = sprintf($finalformat, $message); + $RecentLogEntry = $msg; + print $fh $msg; + + +} + =pod @@ -130,14 +221,16 @@ Returns the name of the host that a sock =cut sub GetPeername { - my $connection = shift; - my $AdrFamily = shift; + + + my ($connection, $AdrFamily) = @_; + my $peer = $connection->peername(); my $peerport; my $peerip; if($AdrFamily == AF_INET) { ($peerport, $peerip) = sockaddr_in($peer); - my $peername = gethostbyaddr($iaddr, $AdrFamily); + my $peername = gethostbyaddr($peerip, $AdrFamily); return $peername; } elsif ($AdrFamily == AF_UNIX) { my $peerfile; @@ -145,7 +238,6 @@ sub GetPeername { return $peerfile; } } -#----------------------------- Timer management ------------------------ =pod =head2 Debug @@ -155,18 +247,20 @@ Invoked to issue a debug message. =cut sub Debug { - my $level = shift; - my $message = shift; + + my ($level, $message) = @_; + if ($level <= $DebugLevel) { - print $message." host = ".$RemoteHost."\n"; + Log("INFO", "-Debug- $message host = $RemoteHost"); } } sub SocketDump { - my $level = shift; - my $socket= shift; + + my ($level, $socket) = @_; + if($level <= $DebugLevel) { - $socket->Dump(); + $socket->Dump(-1); # Ensure it will get dumped. } } @@ -175,15 +269,87 @@ sub SocketDump { =head2 ShowStatus Place some text as our pid status. + and as what we return in a SIGUSR1 =cut + sub ShowStatus { - my $status = shift; - $0 = "lonc: ".$status; + my $state = shift; + my $now = time; + my $local = localtime($now); + $Status = $local.": ".$state; + $0='lonc: '.$state.' '.$local; } =pod +=head2 SocketTimeout + + Called when an action on the socket times out. The socket is + destroyed and any active transaction is failed. + + +=cut + +sub SocketTimeout { + my $Socket = shift; + Log("WARNING", "A socket timeout was detected"); + Debug(5, " SocketTimeout called: "); + $Socket->Dump(0); + if(exists($ActiveTransactions{$Socket})) { + FailTransaction($ActiveTransactions{$Socket}); + } + KillSocket($Socket); # A transaction timeout also counts as + # a connection failure: + $ConnectionRetriesLeft--; + if($ConnectionRetriesLeft <= 0) { + Log("CRITICAL", "Host marked DEAD: ".GetServerHost()); + $LondConnecting = 0; + } + +} +# +# This function should be called by the child in all cases where it must +# exit. If the child process is running with the DieWhenIdle turned on +# it must create a lock file for the AF_UNIX socket in order to prevent +# connection requests from lonnet in the time between process exit +# and the parent picking up the listen again. +# Parameters: +# exit_code - Exit status value, however see the next parameter. +# message - If this optional parameter is supplied, the exit +# is via a die with this message. +# +sub child_exit { + my ($exit_code, $message) = @_; + + # Regardless of how we exit, we may need to do the lock thing: + + if($DieWhenIdle) { + # + # Create a lock file since there will be a time window + # between our exit and the parent's picking up the listen + # during which no listens will be done on the + # lonnet client socket. + # + my $lock_file = GetLoncSocketPath().".lock"; + open(LOCK,">$lock_file"); + print LOCK "Contents not important"; + close(LOCK); + + exit(0); + } + # Now figure out how we exit: + + if($message) { + die $message; + } else { + exit($exit_code); + } +} +#----------------------------- Timer management ------------------------ + +=pod + =head2 Tick Invoked each timer tick. @@ -192,13 +358,12 @@ Invoked each timer tick. sub Tick { + my ($Event) = @_; + my $clock_watcher = $Event->w; + my $client; - ShowStatus(GetServerHost()." Connection count: ".$ConnectionCount); - Debug(6, "Tick"); - Debug(6, " Current connection count: ".$ConnectionCount); - foreach $client (keys %ActiveClients) { - Debug(7, " Have client: with id: ".$ActiveClients{$client}); - } + UpdateStatus(); + # Is it time to prune connection count: @@ -206,27 +371,59 @@ sub Tick { ($WorkQueue->Count() == 0)) { # Idle connections and nothing to do? $IdleSeconds++; if($IdleSeconds > $IdleTimeout) { # Prune a connection... - $Socket = $IdleConnections->pop(); + my $Socket = $IdleConnections->pop(); KillSocket($Socket); + $IdleSeconds = 0; # Otherwise all connections get trimmed to fast. + UpdateStatus(); + if(($ConnectionCount == 0) && $DieWhenIdle) { + &child_exit(0); + + } } } else { $IdleSeconds = 0; # Reset idle count if not idle. } + # + # For each inflight transaction, tick down its timeout counter. + # + foreach my $item (keys %ActiveConnections) { + my $State = $ActiveConnections{$item}->data->GetState(); + if ($State ne 'Idle') { + Debug(5,"Ticking Socket $State $item"); + $ActiveConnections{$item}->data->Tick(); + } + } # Do we have work in the queue, but no connections to service them? # If so, try to make some new connections to get things going again. # - + # Note this code is dead now... + # my $Requests = $WorkQueue->Count(); - if (($ConnectionCount == 0) && ($Requests > 0)) { - my $Connections = ($Requests <= $MaxConnectionCount) ? - $Requests : $MaxConnectionCount; - Debug(1,"Work but no connections, starting ".$Connections." of them"); - for ($i =0; $i < $Connections; $i++) { - MakeLondConnection(); + if (($ConnectionCount == 0) && ($Requests > 0) && (!$LondConnecting)) { + if ($ConnectionRetriesLeft > 0) { + Debug(5,"Work but no connections, Make a new one"); + my $success; + $success = &MakeLondConnection; + if($success == 0) { # All connections failed: + Debug(5,"Work in queue failed to make any connectiouns\n"); + EmptyQueue(); # Fail pending transactions with con_lost. + CloseAllLondConnections(); # Should all be closed but.... + } + } else { + $LondConnecting = 0; + ShowStatus(GetServerHost()." >>> DEAD!!! <<<"); + Debug(5,"Work in queue, but gave up on connections..flushing\n"); + EmptyQueue(); # Connections can't be established. + CloseAllLondConnections(); # Should all already be closed but... } } + if ($ConnectionCount == 0) { + $KeyMode = ""; + $clock_watcher->cancel(); + } + &UpdateStatus(); } =pod @@ -247,7 +444,7 @@ Trigger disconnections of idle sockets. sub SetupTimer { Debug(6, "SetupTimer"); - Event->timer(interval => 1, debug => 1, cb => \&Tick ); + Event->timer(interval => 1, cb => \&Tick ); } =pod @@ -267,20 +464,22 @@ long enough, it will be shut down and re sub ServerToIdle { my $Socket = shift; # Get the socket. + $KeyMode = $Socket->{AuthenticationMode}; delete($ActiveTransactions{$Socket}); # Server has no transaction - &Debug(6, "Server to idle"); + &Debug(5, "Server to idle"); # If there's work to do, start the transaction: - $reqdata = $WorkQueue->dequeue(); # This is a LondTransaction - unless($reqdata eq undef) { - Debug(9, "Queue gave request data: ".$reqdata->getRequest()); + my $reqdata = $WorkQueue->dequeue(); # This is a LondTransaction + if ($reqdata ne undef) { + Debug(5, "Queue gave request data: ".$reqdata->getRequest()); &StartRequest($Socket, $reqdata); + } else { # There's no work waiting, so push the server to idle list. - &Debug(8, "No new work requests, server connection going idle"); + &Debug(5, "No new work requests, server connection going idle"); $IdleConnections->push($Socket); } } @@ -326,7 +525,7 @@ sub ClientWritable { # request. &Debug(9,"Send result is ".$result." Defined: ".defined($result)); - if(defined($result)) { + if($result ne undef) { &Debug(9, "send result was defined"); if($result == length($Data)) { # Entire string sent. &Debug(9, "ClientWritable data all written"); @@ -344,6 +543,12 @@ sub ClientWritable { } else { # Partial string sent. $Watcher->data(substr($Data, $result)); + if($result == 0) { # client hung up on us!! + # Log("INFO", "lonc pipe client hung up on us!"); + $Watcher->cancel; + $Socket->shutdown(2); + $Socket->close(); + } } } else { # Error of some sort... @@ -391,18 +596,25 @@ The transaction that is being completed. =cut sub CompleteTransaction { - &Debug(6,"Complete transaction"); - my $Socket = shift; - my $Transaction = shift; + &Debug(5,"Complete transaction"); + + my ($Socket, $Transaction) = @_; if (!$Transaction->isDeferred()) { # Normal transaction my $data = $Socket->GetReply(); # Data to send. + if($LogTransactions) { + Log("SUCCESS", "Reply from lond: '$data'"); + } StartClientReply($Transaction, $data); } else { # Delete deferred transaction file. + Log("SUCCESS", "A delayed transaction was completed"); + LogPerm("S:$Transaction->getClient() :".$Transaction->getRequest()); unlink $Transaction->getFile(); } } + =pod + =head1 StartClientReply Initiates a reply to a client where the reply data is a parameter. @@ -418,16 +630,16 @@ sub CompleteTransaction { The data to send to apached client. =cut + sub StartClientReply { - my $Transaction = shift; - my $data = shift; + + my ($Transaction, $data) = @_; my $Client = $Transaction->getClient(); &Debug(8," Reply was: ".$data); my $Serial = $ActiveClients{$Client}; my $desc = sprintf("Connection to lonc client %d", - $Serial); Event->io(fd => $Client, poll => "w", @@ -435,7 +647,9 @@ sub StartClientReply { cb => \&ClientWritable, data => $data); } + =pod + =head2 FailTransaction Finishes a transaction with failure because the associated lond socket @@ -445,8 +659,7 @@ sub StartClientReply { - The transaction is 'live' in which case we initiate the sending of "con_lost" to the client. -Deleting the transaction means killing it from the -%ActiveTransactions hash. +Deleting the transaction means killing it from the %ActiveTransactions hash. Parameters: @@ -454,36 +667,63 @@ Parameters: The LondTransaction we are failing. + =cut sub FailTransaction { my $transaction = shift; - my $Lond = $transaction->getServer(); - if (!$client->isDeferred()) { # If the transaction is deferred we'll get to it. - my $client = $transcation->getClient(); - StartClientReply($client, "con_lost"); + + # If the socket is dead, that's already logged. + + if ($ConnectionRetriesLeft > 0) { + Log("WARNING", "Failing transaction " + .$transaction->getLoggableRequest()); + } + Debug(1, "Failing transaction: ".$transaction->getLoggableRequest()); + if (!$transaction->isDeferred()) { # If the transaction is deferred we'll get to it. + my $client = $transaction->getClient(); + Debug(1," Replying con_lost to ".$transaction->getRequest()); + StartClientReply($transaction, "con_lost\n"); } -# not needed, done elsewhere if active. -# delete $ActiveTransactions{$Lond}; } =pod + =head1 EmptyQueue Fails all items in the work queue with con_lost. Note that each item in the work queue is a transaction. =cut + sub EmptyQueue { + $ConnectionRetriesLeft--; # Counts as connection failure too. while($WorkQueue->Count()) { - my $request = $Workqueue->dequeue(); # This is a transaction + my $request = $WorkQueue->dequeue(); # This is a transaction FailTransaction($request); } } =pod +=head2 CloseAllLondConnections + +Close all connections open on lond prior to exit e.g. + +=cut + +sub CloseAllLondConnections { + foreach my $Socket (keys %ActiveConnections) { + if(exists($ActiveTransactions{$Socket})) { + FailTransaction($ActiveTransactions{$Socket}); + } + KillSocket($Socket); + } +} + +=pod + =head2 KillSocket Destroys a socket. This function can be called either when a socket @@ -502,11 +742,14 @@ Parameters: nonzero if we are allowed to create a new connection. - =cut + sub KillSocket { my $Socket = shift; + Log("WARNING", "Shutting down a socket"); + $Socket->Shutdown(); + # If the socket came from the active connection set, # delete its transaction... note that FailTransaction should # already have been called!!! @@ -518,14 +761,15 @@ sub KillSocket { } if(exists($ActiveConnections{$Socket})) { delete($ActiveConnections{$Socket}); + $ConnectionCount--; + if ($ConnectionCount < 0) { $ConnectionCount = 0; } } - $ConnectionCount--; - # If the connection count has gone to zero and there is work in the # work queue, the work all gets failed with con_lost. # if($ConnectionCount == 0) { - EmptyQueue; + EmptyQueue(); + CloseAllLondConnections; # Should all already be closed but... } } @@ -551,6 +795,17 @@ The connection must echo the challenge b The challenge has been replied to. The we are receiveing the 'ok' from the partner. +=head3 State=ReadingVersionString + +We have requested the lond version and are reading the +version back. Upon completion, we'll store the version away +for future use(?). + +=head3 State=HostSet + +We have selected the domain name of our peer (multhomed hosts) +and are getting the reply (presumably ok) back. + =head3 State=RequestingKey The ok has been received and we need to send the request for @@ -588,27 +843,39 @@ transaction is in progress, the socket a =cut sub LondReadable { + my $Event = shift; my $Watcher = $Event->w; my $Socket = $Watcher->data; my $client = undef; + &Debug(6,"LondReadable called state = ".$Socket->GetState()); + my $State = $Socket->GetState(); # All action depends on the state. - &Debug(6,"LondReadable called state = ".$State); SocketDump(6, $Socket); + my $status = $Socket->Readable(); - if($Socket->Readable() != 0) { - # bad return from socket read. Currently this means that + &Debug(2, "Socket->Readable returned: $status"); + + if($status != 0) { + # bad return from socket read. Currently this means that # The socket has become disconnected. We fail the transaction. + Log("WARNING", + "Lond connection lost."); if(exists($ActiveTransactions{$Socket})) { - Debug(3,"Lond connection lost failing transaction"); FailTransaction($ActiveTransactions{$Socket}); + } else { + # Socket is connecting and failed... need to mark + # no longer connecting. + + $LondConnecting = 0; } $Watcher->cancel(); KillSocket($Socket); + $ConnectionRetriesLeft--; # Counts as connection failure return; } SocketDump(6,$Socket); @@ -616,45 +883,79 @@ sub LondReadable { $State = $Socket->GetState(); # Update in case of transition. &Debug(6, "After read, state is ".$State); - if($State eq "Initialized") { + if($State eq "Initialized") { } elsif ($State eq "ChallengeReceived") { # The challenge must be echoed back; The state machine # in the connection takes care of setting that up. Just # need to transition to writable: - - $Watcher->poll("w"); + $Watcher->cb(\&LondWritable); + $Watcher->poll("w"); } elsif ($State eq "ChallengeReplied") { + } elsif ($State eq "RequestingVersion") { + # Need to ask for the version... that is writiability: + + $Watcher->cb(\&LondWritable); + $Watcher->poll("w"); + + } elsif ($State eq "ReadingVersionString") { + # Read the rest of the version string... + } elsif ($State eq "SetHost") { + # Need to request the actual domain get set... + + $Watcher->cb(\&LondWritable); + $Watcher->poll("w"); + } elsif ($State eq "HostSet") { + # Reading the 'ok' from the peer. } elsif ($State eq "RequestingKey") { # The ok was received. Now we need to request the key # That requires us to be writable: - $Watcher->poll("w"); $Watcher->cb(\&LondWritable); + $Watcher->poll("w"); } elsif ($State eq "ReceivingKey") { } elsif ($State eq "Idle") { + + # This is as good a spot as any to get the peer version + # string: + + if($LondVersion eq "unknown") { + $LondVersion = $Socket->PeerVersion(); + Log("INFO", "Connected to lond version: $LondVersion"); + } # If necessary, complete a transaction and then go into the # idle queue. + # Note that a trasition to idle indicates a live lond + # on the other end so reset the connection retries. + # + $ConnectionRetriesLeft = $ConnectionRetries; # success resets the count + $Watcher->cancel(); if(exists($ActiveTransactions{$Socket})) { - Debug(8,"Completing transaction!!"); + Debug(5,"Completing transaction!!"); CompleteTransaction($Socket, $ActiveTransactions{$Socket}); + } else { + Log("SUCCESS", "Connection ".$ConnectionCount." to " + .$RemoteHost." now ready for action"); } - $Watcher->cancel(); ServerToIdle($Socket); # Next work unit or idle. + + # + $LondConnecting = 0; # Best spot I can think of for this. + # } elsif ($State eq "SendingRequest") { # We need to be writable for this and probably don't belong # here inthe first place. - Deubg(6, "SendingRequest state encountered in readable"); + Debug(6, "SendingRequest state encountered in readable"); $Watcher->poll("w"); $Watcher->cb(\&LondWritable); @@ -662,7 +963,7 @@ sub LondReadable { } else { - # Invalid state. + # Invalid state. Debug(4, "Invalid state in LondReadable"); } } @@ -731,102 +1032,116 @@ is the socket on which to return a reply sub LondWritable { my $Event = shift; my $Watcher = $Event->w; - my @data = $Watcher->data; - Debug(6,"LondWritable State = ".$State." data has ".@data." elts.\n"); + my $Socket = $Watcher->data; + my $State = $Socket->GetState(); - my $Socket = $data; # I know there's at least a socket. + Debug(6,"LondWritable State = ".$State."\n"); + # Figure out what to do depending on the state of the socket: - my $State = $Socket->GetState(); SocketDump(6,$Socket); - if ($State eq "Connected") { + # If the socket is writable, we must always write. + # Only by writing will we undergo state transitions. + # Old logic wrote in state specific code below, however + # That forces us at least through another invocation of + # this function after writability is possible again. + # This logic also factors out common code for handling + # write failures... in all cases, write failures + # Kill the socket. + # This logic makes the branches of the >big< if below + # so that the writing states are actually NO-OPs. + + if ($Socket->Writable() != 0) { + # The write resulted in an error. + # We'll treat this as if the socket got disconnected: + Log("WARNING", "Connection to ".$RemoteHost. + " has been disconnected"); + if(exists($ActiveTransactions{$Socket})) { + FailTransaction($ActiveTransactions{$Socket}); + } else { + # In the process of conneting, so need to turn that off. + + $LondConnecting = 0; + } + $Watcher->cancel(); + KillSocket($Socket); + return; + } - if ($Socket->Writable() != 0) { - # The write resulted in an error. - # We'll treat this as if the socket got disconnected: - $Watcher->cancel(); - KillSocket($Socket); - return; - } - # "init" is being sent... - + if ($State eq "Connected") { + + # "init" is being sent... + } elsif ($State eq "Initialized") { # Now that init was sent, we switch # to watching for readability: - $Watcher->poll("r"); $Watcher->cb(\&LondReadable); - + $Watcher->poll("r"); + } elsif ($State eq "ChallengeReceived") { # We received the challenge, now we # are echoing it back. This is a no-op, # we're waiting for the state to change - if($Socket->Writable() != 0) { - - $Watcher->cancel(); - KillSocket($Socket); - return; - } - } elsif ($State eq "ChallengeReplied") { # The echo was sent back, so we switch # to watching readability. + $Watcher->cb(\&LondReadable); $Watcher->poll("r"); + } elsif ($State eq "RequestingVersion") { + # Sending the peer a version request... + + } elsif ($State eq "ReadingVersionString") { + # Transition to read since we have sent the + # version command and now just need to read the + # version string from the peer: + $Watcher->cb(\&LondReadable); + $Watcher->poll("r"); + + } elsif ($State eq "SetHost") { + # Setting the remote domain... + + } elsif ($State eq "HostSet") { + # Back to readable to get the ok. + + $Watcher->cb(\&LondReadable); + $Watcher->poll("r"); + } elsif ($State eq "RequestingKey") { # At this time we're requesting the key. # again, this is essentially a no-op. - # we'll write the next chunk until the - # state changes. - if($Socket->Writable() != 0) { - # Write resulted in an error. - - $Watcher->cancel(); - KillSocket($Socket); - return; - - } } elsif ($State eq "ReceivingKey") { # Now we need to wait for the key # to come back from the peer: - $Watcher->poll("r"); $Watcher->cb(\&LondReadable); + $Watcher->poll("r"); } elsif ($State eq "SendingRequest") { + # At this time we are sending a request to the # peer... write the next chunk: - if($Socket->Writable() != 0) { - - if(exists($ActiveTransactions{$Socket})) { - Debug(3, "Lond connection lost, failing transactions"); - FailTransaction($ActiveTransactions{$Socket}); - } - $Watcher->cancel(); - KillSocket($Socket); - return; - - } } elsif ($State eq "ReceivingReply") { # The send has completed. Wait for the # data to come in for a reply. Debug(8,"Writable sent request/receiving reply"); - $Watcher->poll("r"); $Watcher->cb(\&LondReadable); + $Watcher->poll("r"); } else { # Control only passes here on an error: @@ -841,19 +1156,36 @@ sub LondWritable { =pod =cut + sub QueueDelayed { + Debug(3,"QueueDelayed called"); + my $path = "$perlvar{'lonSockDir'}/delayed"; + + Debug(4, "Delayed path: ".$path); opendir(DIRHANDLE, $path); - @alldelayed = grep /\.$RemoteHost$/, readdir DIRHANDLE; + + my @all_host_ids; + my $host_iterator = &LondConnection::GetHostIterator(); + while (!$host_iterator->end()) { + my ($host_id,$host_name) = @{$host_iterator->get()}[0,3]; + if ($host_name eq $RemoteHost) { + push(@all_host_ids, $host_id); + } + $host_iterator->next(); + } + my $host_id_re = '(?:'.join('|',@all_host_ids).')'; + my @alldelayed = grep(/\.$host_id_re$/, readdir(DIRHANDLE)); closedir(DIRHANDLE); - my $dfname; - my $reqfile - foreach $reqfile (sort @alldelayed) { - $reqfile = $path/$reqfile; + foreach my $dfname (sort(@alldelayed)) { + my $reqfile = "$path/$dfname"; + my ($host_id) = ($dfname =~ /\.([^.]*)$/); + Debug(4, "queueing ".$reqfile." for $host_id"); my $Handle = IO::File->new($reqfile); my $cmd = <$Handle>; - chomp($cmd); - my $Transaction = LondTransaction->new($cmd); + chomp $cmd; # There may or may not be a newline... + $cmd = $cmd."\n"; # now for sure there's exactly one newline. + my $Transaction = LondTransaction->new("sethost:$host_id:$cmd"); $Transaction->SetDeferred($reqfile); QueueTransaction($Transaction); } @@ -879,33 +1211,44 @@ sub MakeLondConnection { my $Connection = LondConnection->new(&GetServerHost(), &GetServerPort()); - if($Connection == undef) { # Needs to be more robust later. - Debug(0,"Failed to make a connection with lond."); + if($Connection eq undef) { # Needs to be more robust later. + Log("CRITICAL","Failed to make a connection with lond."); + $ConnectionRetriesLeft--; + return 0; # Failure. } else { + # The connection needs to have writability # monitored in order to send the init sequence # that starts the whole authentication/key # exchange underway. # my $Socket = $Connection->GetSocket(); - if($Socket == undef) { - die "did not get a socket from the connection"; + if($Socket eq undef) { + &child_exit(-1, "did not get a socket from the connection"); } else { &Debug(9,"MakeLondConnection got socket: ".$Socket); } - - $event = Event->io(fd => $Socket, + $Connection->SetTimeoutCallback(\&SocketTimeout); + + my $event = Event->io(fd => $Socket, poll => 'w', cb => \&LondWritable, - data => \$Connection, + data => $Connection, desc => 'Connection to lond server'); $ActiveConnections{$Connection} = $event; - + if ($ConnectionCount == 0) { + &SetupTimer; # Need to handle timeouts with connections... + } $ConnectionCount++; + Debug(4, "Connection count = ".$ConnectionCount); if($ConnectionCount == 1) { # First Connection: QueueDelayed; } + Log("SUCESS", "Created connection ".$ConnectionCount + ." to host ".GetServerHost()); + $LondConnecting = 1; # Connection in progress. + return 1; # Return success. } } @@ -936,8 +1279,8 @@ The text of the request to send. =cut sub StartRequest { - my $Lond = shift; - my $Request = shift; # This is a LondTransaction. + + my ($Lond, $Request) = @_; Debug(6, "StartRequest: ".$Request->getRequest()); @@ -947,7 +1290,7 @@ sub StartRequest { $ActiveTransactions{$Lond} = $Request; $Lond->InitiateTransaction($Request->getRequest()); - $event = Event->io(fd => $Lond->GetSocket(), + my $event = Event->io(fd => $Socket, poll => "w", cb => \&LondWritable, data => $Lond, @@ -986,11 +1329,23 @@ sub QueueTransaction { my $LondSocket = $IdleConnections->pop(); if(!defined $LondSocket) { # Need to queue request. - Debug(8,"Must queue..."); + Debug(5,"Must queue..."); $WorkQueue->enqueue($requestData); - if($ConnectionCount < $MaxConnectionCount) { - Debug(4,"Starting additional lond connection"); - MakeLondConnection(); + Debug(5, "Queue Transaction startnew $ConnectionCount $LondConnecting"); + if(($ConnectionCount < $MaxConnectionCount) && (! $LondConnecting)) { + + if($ConnectionRetriesLeft > 0) { + Debug(5,"Starting additional lond connection"); + if(&MakeLondConnection() == 0) { + EmptyQueue(); # Fail transactions, can't make connection. + CloseAllLondConnections; # Should all be closed but... + } + } else { + ShowStatus(GetServerHost()." >>> DEAD !!!! <<<"); + $LondConnecting = 0; + EmptyQueue(); # It's worse than that ... he's dead Jim. + CloseAllLondConnections; # Should all be closed but.. + } } } else { # Can start the request: Debug(8,"Can start..."); @@ -1003,7 +1358,6 @@ sub QueueTransaction { =pod =head2 ClientRequest - Callback that is called when data can be read from the UNIX domain socket connecting us with an apache server process. @@ -1022,19 +1376,29 @@ sub ClientRequest { my $rv = $socket->recv($thisread, POSIX::BUFSIZ, 0); Debug(8, "rcv: data length = ".length($thisread) ." read =".$thisread); - unless (defined $rv && length($thisread)) { + unless (defined $rv && length($thisread)) { # Likely eof on socket. Debug(5,"Client Socket closed on lonc for ".$RemoteHost); close($socket); $watcher->cancel(); delete($ActiveClients{$socket}); + return; } Debug(8,"Data: ".$data." this read: ".$thisread); $data = $data.$thisread; # Append new data. $watcher->data($data); - if($data =~ /(.*\n)/) { # Request entirely read. + if($data =~ /\n$/) { # Request entirely read. + if($data eq "close_connection_exit\n") { + Log("CRITICAL", + "Request Close Connection ... exiting"); + CloseAllLondConnections(); + exit; + } Debug(8, "Complete transaction received: ".$data); - my $Transaction = new LondTransaction->new($data); + if($LogTransactions) { + Log("SUCCESS", "Transaction: '$data'"); # Transaction has \n. + } + my $Transaction = LondTransaction->new($data); $Transaction->SetClient($socket); QueueTransaction($Transaction); $watcher->cancel(); # Done looking for input data. @@ -1042,6 +1406,40 @@ sub ClientRequest { } +# +# Accept a connection request for a client (lonc child) and +# start up an event watcher to keep an eye on input from that +# Event. This can be called both from NewClient and from +# ChildProcess if we are started in DieWhenIdle mode. +# Parameters: +# $socket - The listener socket. +# Returns: +# NONE +# Side Effects: +# An event is made to watch the accepted connection. +# Active clients hash is updated to reflect the new connection. +# The client connection count is incremented. +# +sub accept_client { + my ($socket) = @_; + + Debug(8, "Entering accept for lonc UNIX socket\n"); + my $connection = $socket->accept(); # Accept the client connection. + Debug(8,"Connection request accepted from " + .GetPeername($connection, AF_UNIX)); + + + my $description = sprintf("Connection to lonc client %d", + $ClientConnection); + Debug(9, "Creating event named: ".$description); + Event->io(cb => \&ClientRequest, + poll => 'r', + desc => $description, + data => "", + fd => $connection); + $ActiveClients{$connection} = $ClientConnection; + $ClientConnection++; +} =pod @@ -1060,21 +1458,8 @@ sub NewClient { my $event = shift; # Get the event parameters. my $watcher = $event->w; my $socket = $watcher->fd; # Get the event' socket. - my $connection = $socket->accept(); # Accept the client connection. - Debug(8,"Connection request accepted from " - .GetPeername($connection, AF_UNIX)); - - my $description = sprintf("Connection to lonc client %d", - $ClientConnection); - Debug(9, "Creating event named: ".$description); - Event->io(cb => \&ClientRequest, - poll => 'r', - desc => $description, - data => "", - fd => $connection); - $ActiveClients{$connection} = $ClientConnection; - $ClientConnection++; + &accept_client($socket); } =pod @@ -1084,10 +1469,20 @@ sub NewClient { Returns the name of the UNIX socket on which to listen for client connections. +=head2 Parameters: + + host (optional) - Name of the host socket to return.. defaults to + the return from GetServerHost(). + =cut sub GetLoncSocketPath { - return $UnixSocketDir."/".GetServerHost(); + + my $host = GetServerHost(); # Default host. + if (@_) { + ($host) = @_; # Override if supplied. + } + return $UnixSocketDir."/".$host; } =pod @@ -1124,22 +1519,136 @@ connection. The event handler establish (creating a communcations channel), that int turn will establish another event handler to subess requests. +=head2 Parameters: + + host (optional) Name of the host to set up a unix socket to. + =cut sub SetupLoncListener { + my $host = GetServerHost(); # Default host. + if (@_) { + ($host) = @_ # Override host with parameter. + } + my $socket; - my $SocketName = GetLoncSocketPath(); + my $SocketName = GetLoncSocketPath($host); unlink($SocketName); unless ($socket =IO::Socket::UNIX->new(Local => $SocketName, - Listen => 10, + Listen => 250, Type => SOCK_STREAM)) { - die "Failed to create a lonc listner socket"; + if($I_am_child) { + &child_exit(-1, "Failed to create a lonc listener socket"); + } else { + die "Failed to create a lonc listner socket"; + } + } + return $socket; +} + +# +# Toggle transaction logging. +# Implicit inputs: +# LogTransactions +# Implicit Outputs: +# LogTransactions +sub ToggleTransactionLogging { + print STDERR "Toggle transaction logging...\n"; + if(!$LogTransactions) { + $LogTransactions = 1; + } else { + $LogTransactions = 0; } - Event->io(cb => \&NewClient, - poll => 'r', - desc => 'Lonc listener Unix Socket', - fd => $socket); + + + Log("SUCCESS", "Toggled transaction logging: $LogTransactions \n"); +} + +=pod + +=head2 ChildStatus + +Child USR1 signal handler to report the most recent status +into the status file. + +We also use this to reset the retries count in order to allow the +client to retry connections with a previously dead server. + +=cut + +sub ChildStatus { + my $event = shift; + my $watcher = $event->w; + + Debug(2, "Reporting child status because : ".$watcher->data); + my $docdir = $perlvar{'lonDocRoot'}; + + open(LOG,">>$docdir/lon-status/loncstatus.txt"); + flock(LOG,LOCK_EX); + print LOG $$."\t".$RemoteHost."\t".$Status."\t". + $RecentLogEntry."\n"; + # + # Write out information about each of the connections: + # + if ($DebugLevel > 2) { + print LOG "Active connection statuses: \n"; + my $i = 1; + print STDERR "================================= Socket Status Dump:\n"; + foreach my $item (keys %ActiveConnections) { + my $Socket = $ActiveConnections{$item}->data; + my $state = $Socket->GetState(); + print LOG "Connection $i State: $state\n"; + print STDERR "---------------------- Connection $i \n"; + $Socket->Dump(-1); # Ensure it gets dumped.. + $i++; + } + } + flock(LOG,LOCK_UN); + close(LOG); + $ConnectionRetriesLeft = $ConnectionRetries; + UpdateStatus(); +} + +=pod + +=head2 SignalledToDeath + +Called in response to a signal that causes a chid process to die. + +=cut + + +sub SignalledToDeath { + my $event = shift; + my $watcher= $event->w; + + Debug(2,"Signalled to death! via ".$watcher->data); + my ($signal) = $watcher->data; + chomp($signal); + Log("CRITICAL", "Abnormal exit. Child $$ for $RemoteHost " + ."died through "."\"$signal\""); + #LogPerm("F:lonc: $$ on $RemoteHost signalled to death: " +# ."\"$signal\""); + exit 0; + +} + +=pod + +=head2 ToggleDebug + +This sub toggles trace debugging on and off. + +=cut + +sub ToggleDebug { + my $Current = $DebugLevel; + $DebugLevel = $NextDebugLevel; + $NextDebugLevel = $Current; + + Log("SUCCESS", "New debugging level for $RemoteHost now $DebugLevel"); + } =pod @@ -1147,61 +1656,274 @@ sub SetupLoncListener { =head2 ChildProcess This sub implements a child process for a single lonc daemon. +Optional parameter: + $socket - if provided, this is a socket already open for listen + on the client socket. Otherwise, a new listen is set up. =cut sub ChildProcess { + # If we are in DieWhenIdle mode, we've inherited all the + # events of our parent and those have to be cancelled or else + # all holy bloody chaos will result.. trust me, I already made + # >that< mistake. + + my $host = GetServerHost(); + foreach my $listener (keys %parent_dispatchers) { + my $watcher = $parent_dispatchers{$listener}; + my $s = $watcher->fd; + if ($listener ne $host) { # Close everyone but me. + Debug(5, "Closing listen socket for $listener"); + $s->close(); + } + Debug(5, "Killing watcher for $listener"); - print "Loncnew\n"; + $watcher->cancel(); + delete($parent_dispatchers{$listener}); - # For now turn off signals. - - $SIG{QUIT} = IGNORE; - $SIG{HUP} = IGNORE; - $SIG{USR1} = IGNORE; - $SIG{INT} = IGNORE; - $SIG{CHLD} = IGNORE; - $SIG{__DIE__} = IGNORE; + } - SetupTimer(); - - SetupLoncListener(); + # kill off the parent's signal handlers too! + # + + for my $handler (keys %parent_handlers) { + my $watcher = $parent_handlers{$handler}; + $watcher->cancel(); + delete($parent_handlers{$handler}); + } + + $I_am_child = 1; # Seems like in spite of it all I may still getting + # parent event dispatches.. flag I'm a child. + + + # + # Signals must be handled by the Event framework... + # + + Event->signal(signal => "QUIT", + cb => \&SignalledToDeath, + data => "QUIT"); + Event->signal(signal => "HUP", + cb => \&ChildStatus, + data => "HUP"); + Event->signal(signal => "USR1", + cb => \&ChildStatus, + data => "USR1"); + Event->signal(signal => "USR2", + cb => \&ToggleTransactionLogging); + Event->signal(signal => "INT", + cb => \&ToggleDebug, + data => "INT"); + + # Figure out if we got passed a socket or need to open one to listen for + # client requests. + + my ($socket) = @_; + if (!$socket) { + + $socket = SetupLoncListener(); + } + # Establish an event to listen for client connection requests. + + + Event->io(cb => \&NewClient, + poll => 'r', + desc => 'Lonc Listener Unix Socket', + fd => $socket); - $Event::Debuglevel = $DebugLevel; + $Event::DebugLevel = $DebugLevel; Debug(9, "Making initial lond connection for ".$RemoteHost); # Setup the initial server connection: - &MakeLondConnection(); + # &MakeLondConnection(); // let first work request do it. - if($ConnectionCount == 0) { - Debug(1,"Could not make initial connection..\n"); - Debug(1,"Will retry when there's work to do\n"); + # If We are in diwhenidle, need to accept the connection since the + # event may not fire. + + if ($DieWhenIdle) { + &accept_client($socket); } + Debug(9,"Entering event loop"); my $ret = Event::loop(); # Start the main event loop. - die "Main event loop exited!!!"; + &child_exit (-1,"Main event loop exited!!!"); } # Create a new child for host passed in: sub CreateChild { - my $host = shift; + my ($host, $socket) = @_; + + my $sigset = POSIX::SigSet->new(SIGINT); + sigprocmask(SIG_BLOCK, $sigset); $RemoteHost = $host; - Debug(3, "Forking off child for ".$RemoteHost); - sleep(5); - $pid = fork; + Log("CRITICAL", "Forking server for ".$host); + my $pid = fork; if($pid) { # Parent - $ChildHash{$pid} = $RemoteHost; + $RemoteHost = "Parent"; + $ChildHash{$pid} = $host; + $HostToPid{$host}= $pid; + sigprocmask(SIG_UNBLOCK, $sigset); + } else { # child. ShowStatus("Connected to ".$RemoteHost); - ChildProcess; + $SIG{INT} = 'DEFAULT'; + sigprocmask(SIG_UNBLOCK, $sigset); + if(defined $socket) { + &ChildProcess($socket); + } else { + ChildProcess; # Does not return. + } + } +} + +# parent_client_connection: +# Event handler that processes client connections for the parent process. +# This sub is called when the parent is listening on a socket and +# a connection request arrives. We must: +# Start a child process to accept the connection request. +# Kill our listen on the socket. +# Parameter: +# event - The event object that was created to monitor this socket. +# event->w->fd is the socket. +# Returns: +# NONE +# +sub parent_client_connection { + if ($I_am_child) { + # Should not get here, but seem to anyway: + &Debug(5," Child caught parent client connection event!!"); + my ($event) = @_; + my $watcher = $event->w; + $watcher->cancel(); # Try to kill it off again!! + } else { + &Debug(9, "parent_client_connection"); + my ($event) = @_; + my $watcher = $event->w; + my $socket = $watcher->fd; + + # Lookup the host associated with this socket: + + my $host = $listening_to{$socket}; + + # Start the child: + + + + &Debug(9,"Creating child for $host (parent_client_connection)"); + &CreateChild($host, $socket); + + # Clean up the listen since now the child takes over until it exits. + + $watcher->cancel(); # Nolonger listening to this event + delete($listening_to{$socket}); + delete($parent_dispatchers{$host}); + $socket->close(); + } +} + +# parent_listen: +# Opens a socket and starts a listen for the parent process on a client UNIX +# domain socket. +# +# This involves: +# Creating a socket for listen. +# Removing any socket lock file +# Adding an event handler for this socket becoming readable +# To the parent's event dispatcher. +# Parameters: +# loncapa_host - LonCAPA cluster name of the host represented by the client +# socket. +# Returns: +# NONE +# +sub parent_listen { + my ($loncapa_host) = @_; + Debug(5, "parent_listen: $loncapa_host"); + + my $socket = &SetupLoncListener($loncapa_host); + $listening_to{$socket} = $loncapa_host; + if (!$socket) { + die "Unable to create a listen socket for $loncapa_host"; + } + + my $lock_file = &GetLoncSocketPath($loncapa_host).".lock"; + unlink($lock_file); # No problem if it doesn't exist yet [startup e.g.] + + my $watcher = Event->io(cb => \&parent_client_connection, + poll => 'r', + desc => "Parent listener unix socket ($loncapa_host)", + fd => $socket); + $parent_dispatchers{$loncapa_host} = $watcher; + +} + + +# listen_on_all_unix_sockets: +# This sub initiates a listen on all unix domain lonc client sockets. +# This will be called in the case where we are trimming idle processes. +# When idle processes are trimmed, loncnew starts up with no children, +# and only spawns off children when a connection request occurs on the +# client unix socket. The spawned child continues to run until it has +# been idle a while at which point it eventually exits and once more +# the parent picks up the listen. +# +# Parameters: +# NONE +# Implicit Inputs: +# The configuration file that has been read in by LondConnection. +# Returns: +# NONE +# +sub listen_on_all_unix_sockets { + Debug(5, "listen_on_all_unix_sockets"); + my $host_iterator = &LondConnection::GetHostIterator(); + while (!$host_iterator->end()) { + my $host_entry_ref = $host_iterator->get(); + my $host_name = $host_entry_ref->[3]; + Debug(9, "Listen for $host_name"); + &parent_listen($host_name); + $host_iterator->next(); + } +} + +# server_died is called whenever a child process exits. +# Since this is dispatched via a signal, we must process all +# dead children until there are no more left. The action +# is to: +# - Remove the child from the bookeeping hashes +# - Re-establish a listen on the unix domain socket associated +# with that host. +# Parameters: +# The event, but we don't actually care about it. +sub server_died { + &Debug(9, "server_died called..."); + + while(1) { # Loop until waitpid nowait fails. + my $pid = waitpid(-1, WNOHANG); + if($pid <= 0) { + return; # Nothing left to wait for. + } + # need the host to restart: + + my $host = $ChildHash{$pid}; + if($host) { # It's for real... + &Debug(9, "Caught sigchild for $host"); + delete($ChildHash{$pid}); + delete($HostToPid{$host}); + &parent_listen($host); + + } else { + &Debug(5, "Caught sigchild for pid not in hosts hash: $pid"); + } } } + # # Parent process logic pass 1: # For each entry in the hosts table, we will @@ -1220,11 +1942,7 @@ sub CreateChild { -ShowStatus("Parent writing pid file:"); -$execdir = $perlvar{'lonDaemons'}; -open (PIDSAVE, ">$execdir/logs/lonc.pid"); -print PIDSAVE "$$\n"; -close(PIDSAVE); + ShowStatus("Forming new session"); my $childpid = fork; @@ -1232,6 +1950,17 @@ if ($childpid != 0) { sleep 4; # Give child a chacne to break to exit 0; # a new sesion. } +# +# Write my pid into the pid file so I can be located +# + +ShowStatus("Parent writing pid file:"); +my $execdir = $perlvar{'lonDaemons'}; +open (PIDSAVE, ">$execdir/logs/lonc.pid"); +print PIDSAVE "$$\n"; +close(PIDSAVE); + + if (POSIX::setsid() < 0) { print "Could not create new session\n"; @@ -1240,29 +1969,250 @@ if (POSIX::setsid() < 0) { ShowStatus("Forking node servers"); +Log("CRITICAL", "--------------- Starting children ---------------"); + +LondConnection::ReadConfig; # Read standard config files. my $HostIterator = LondConnection::GetHostIterator; -while (! $HostIterator->end()) { - $hostentryref = $HostIterator->get(); - CreateChild($hostentryref->[0]); - $HostIterator->next(); +if ($DieWhenIdle) { + $RemoteHost = "[parent]"; + &listen_on_all_unix_sockets(); +} else { + + while (! $HostIterator->end()) { + + my $hostentryref = $HostIterator->get(); + CreateChild($hostentryref->[0]); + $HostHash{$hostentryref->[0]} = $hostentryref->[4]; + $HostIterator->next(); + } } +$RemoteHost = "Parent Server"; + # Maintain the population: ShowStatus("Parent keeping the flock"); -while(1) { - $deadchild = wait(); - if(exists $ChildHash{$deadchild}) { # need to restart. - $deadhost = $ChildHash{$deadchild}; - delete($ChildHash{$deadchild}); - Debug(4,"Lost child pid= ".$deadchild. - "Connected to host ".$deadhost); - CreateChild($deadhost); + +if ($DieWhenIdle) { + # We need to setup a SIGChild event to handle the exit (natural or otherwise) + # of the children. + + Event->signal(cb => \&server_died, + desc => "Child exit handler", + signal => "CHLD"); + + + # Set up all the other signals we set up. We'll vector them off to the + # same subs as we would for DieWhenIdle false and, if necessary, conditionalize + # the code there. + + $parent_handlers{INT} = Event->signal(cb => \&Terminate, + desc => "Parent INT handler", + signal => "INT"); + $parent_handlers{TERM} = Event->signal(cb => \&Terminate, + desc => "Parent TERM handler", + signal => "TERM"); + $parent_handlers{HUP} = Event->signal(cb => \&Restart, + desc => "Parent HUP handler.", + signal => "HUP"); + $parent_handlers{USR1} = Event->signal(cb => \&CheckKids, + desc => "Parent USR1 handler", + signal => "USR1"); + $parent_handlers{USR2} = Event->signal(cb => \&UpdateKids, + desc => "Parent USR2 handler.", + signal => "USR2"); + + # Start procdesing events. + + $Event::DebugLevel = $DebugLevel; + Debug(9, "Parent entering event loop"); + my $ret = Event::loop(); + die "Main Event loop exited: $ret"; + + +} else { + # + # Set up parent signals: + # + + $SIG{INT} = \&Terminate; + $SIG{TERM} = \&Terminate; + $SIG{HUP} = \&Restart; + $SIG{USR1} = \&CheckKids; + $SIG{USR2} = \&UpdateKids; # LonManage update request. + + while(1) { + my $deadchild = wait(); + if(exists $ChildHash{$deadchild}) { # need to restart. + my $deadhost = $ChildHash{$deadchild}; + delete($HostToPid{$deadhost}); + delete($ChildHash{$deadchild}); + Log("WARNING","Lost child pid= ".$deadchild. + "Connected to host ".$deadhost); + Log("INFO", "Restarting child procesing ".$deadhost); + CreateChild($deadhost); + } + } +} + + +=pod + +=head1 CheckKids + + Since kids do not die as easily in this implementation +as the previous one, there is no need to restart the +dead ones (all dead kids get restarted when they die!!) +The only thing this function does is to pass USR1 to the +kids so that they report their status. + +=cut + +sub CheckKids { + Debug(2, "Checking status of children"); + my $docdir = $perlvar{'lonDocRoot'}; + my $fh = IO::File->new(">$docdir/lon-status/loncstatus.txt"); + my $now=time; + my $local=localtime($now); + print $fh "LONC status $local - parent $$ \n\n"; + foreach my $host (keys %parent_dispatchers) { + print $fh "LONC Parent process listening for $host\n"; + } + foreach my $pid (keys %ChildHash) { + Debug(2, "Sending USR1 -> $pid"); + kill 'USR1' => $pid; # Tell Child to report status. + } + +} + +=pod + +=head1 UpdateKids + +parent's SIGUSR2 handler. This handler: + +=item + +Rereads the hosts file. + +=item + +Kills off (via sigint) children for hosts that have disappeared. + +=item + +QUITs children for hosts that already exist (this just forces a status display +and resets the connection retry count for that host. + +=item + +Starts new children for hosts that have been added to the hosts.tab file since +the start of the master program and maintains them. + +=cut + +sub UpdateKids { + + Log("INFO", "Updating connections via SIGUSR2"); + + # I'm not sure what I was thinking in the first implementation. + # someone will have to work hard to convince me the effect is any + # different than Restart, especially now that we don't start up + # per host servers automatically, may as well just restart. + # The down side is transactions that are in flight will get timed out + # (lost unless they are critical). + + &Restart(); + +} + + +=pod + +=head1 Restart + +Signal handler for HUP... all children are killed and +we self restart. This is an el-cheapo way to re read +the config file. + +=cut + +sub Restart { + &KillThemAll; # First kill all the children. + Log("CRITICAL", "Restarting"); + my $execdir = $perlvar{'lonDaemons'}; + unlink("$execdir/logs/lonc.pid"); + exec("$executable"); +} + +=pod + +=head1 KillThemAll + +Signal handler that kills all children by sending them a +SIGHUP. Responds to sigint and sigterm. + +=cut + +sub KillThemAll { + Debug(2, "Kill them all!!"); + local($SIG{CHLD}) = 'IGNORE'; # Our children >will< die. + foreach my $pid (keys %ChildHash) { + my $serving = $ChildHash{$pid}; + ShowStatus("Nicely Killing lonc for $serving pid = $pid"); + Log("CRITICAL", "Nicely Killing lonc for $serving pid = $pid"); + kill 'QUIT' => $pid; } + + } + +# +# Kill all children via KILL. Just in case the +# first shot didn't get them. + +sub really_kill_them_all_dammit +{ + Debug(2, "Kill them all Dammit"); + local($SIG{CHLD} = 'IGNORE'); # In case some purist reenabled them. + foreach my $pid (keys %ChildHash) { + my $serving = $ChildHash{$pid}; + &ShowStatus("Nastily killing lonc for $serving pid = $pid"); + Log("CRITICAL", "Nastily killing lonc for $serving pid = $pid"); + kill 'KILL' => $pid; + delete($ChildHash{$pid}); + my $execdir = $perlvar{'lonDaemons'}; + unlink("$execdir/logs/lonc.pid"); + } +} + +=pod + +=head1 Terminate + +Terminate the system. + +=cut + +sub Terminate { + &Log("CRITICAL", "Asked to kill children.. first be nice..."); + &KillThemAll; + # + # By now they really should all be dead.. but just in case + # send them all SIGKILL's after a bit of waiting: + + sleep(4); + &Log("CRITICAL", "Now kill children nasty"); + &really_kill_them_all_dammit; + Log("CRITICAL","Master process exiting"); + exit 0; + +} +=pod + =head1 Theory The event class is used to build this as a single process with an