Diff for /loncom/loncnew between versions 1.21 and 1.87

version 1.21, 2003/08/26 09:19:51 version 1.87, 2007/06/18 22:49:52
Line 35 Line 35
 #    - Add ability to create/negotiate lond connections (done).  #    - Add ability to create/negotiate lond connections (done).
 #    - Add general logic for dispatching requests and timeouts. (done).  #    - Add general logic for dispatching requests and timeouts. (done).
 #    - Add support for the lonc/lond requests.          (done).  #    - Add support for the lonc/lond requests.          (done).
 #    - Add logging/status monitoring.  #    - Add logging/status monitoring.                    (done)
 #    - Add Signal handling - HUP restarts. USR1 status report.  #    - Add Signal handling - HUP restarts. USR1 status report. (done)
 #    - Add Configuration file I/O                       (done).  #    - Add Configuration file I/O                       (done).
 #    - Add management/status request interface.  #    - Add management/status request interface.         (done)
 #    - Add deferred request capability.                  (done)  #    - Add deferred request capability.                  (done)
 #    - Detect transmission timeouts.  #    - Detect transmission timeouts.                     (done)
 #  
   
 # Change log:  
 #    $Log$  
 #    Revision 1.21  2003/08/26 09:19:51  foxr  
 #    How embarrassing... put in the SocketTimeout function in loncnew and forgot  
 #    to actually hook it into the LondTransaction.  Added this to MakeLondConnection  
 #    where it belongs... hopefully transactions (not just connection attempts) will  
 #    timeout more speedily than the socket errors will catch it.  
 #  
 #    Revision 1.20  2003/08/25 18:48:11  albertel  
 #    - fixing a forgotten ;  
 #  
 #    Revision 1.19  2003/08/19 09:31:46  foxr  
 #    Get socket directory from configuration rather than the old hard coded test  
 #    way that I forgot to un-hard code.  
 #  
 #    Revision 1.18  2003/08/06 09:52:29  foxr  
 #    Also needed to remember to fail in-flight transactions if their sends fail.  
 #  
 #    Revision 1.17  2003/08/03 00:44:31  foxr  
 #    1. Correct handling of connection failure: Assume it means the host is  
 #       unreachable and fail all of the queued transactions.  Note that the  
 #       inflight transactions should fail on their own time due either to timeout  
 #       or send/receive failures.  
 #    2. Correct handling of logs for forced death signals.  Pull the signal  
 #       from the event watcher.  
 #  
 #    Revision 1.16  2003/07/29 02:33:05  foxr  
 #    Add SIGINT processing to child processes to toggle annoying trace mode  
 #    on/off.. will try to use this to isolate the compute boud process issue.  
 #  
 #    Revision 1.15  2003/07/15 02:07:05  foxr  
 #    Added code for lonc/lond transaction timeouts.  Who knows if it works right.  
 #    The intent is for a timeout to fail any transaction in progress and kill  
 #    off the sockt that timed out.  
 #  
 #    Revision 1.14  2003/07/03 02:10:18  foxr  
 #    Get all of the signals to work correctly.  
 #  
 #    Revision 1.13  2003/07/02 01:31:55  foxr  
 #    Added kill -HUP logic (restart).  
 #  
 #    Revision 1.11  2003/06/25 01:54:44  foxr  
 #    Fix more problems with transaction failure.  
 #  
 #    Revision 1.10  2003/06/24 02:46:04  foxr  
 #    Put a limit on  the number of times we'll retry a connection.  
 #    Start getting the signal stuff put in as well...note that need to get signals  
 #    going or else 6the client will permanently give up on dead servers.  
 #  
 #    Revision 1.9  2003/06/13 02:38:43  foxr  
 #    Add logging in 'expected format'  
 #  
 #    Revision 1.8  2003/06/11 02:04:35  foxr  
 #    Support delayed transactions... this is done uniformly by encapsulating  
 #    transactions in an object ... a LondTransaction that is implemented by  
 #    LondTransaction.pm  
 #  
 #    Revision 1.7  2003/06/03 01:59:39  foxr  
 #    complete coding to support deferred transactions.  
 #  
 #  #
   
   use strict;
 use lib "/home/httpd/lib/perl/";  use lib "/home/httpd/lib/perl/";
 use lib "/home/foxr/newloncapa/types";  
 use Event qw(:DEFAULT );  use Event qw(:DEFAULT );
 use POSIX qw(:signal_h);  use POSIX qw(:signal_h);
 use POSIX;  use POSIX;
Line 122  use LONCAPA::Stack; Line 60  use LONCAPA::Stack;
 use LONCAPA::LondConnection;  use LONCAPA::LondConnection;
 use LONCAPA::LondTransaction;  use LONCAPA::LondTransaction;
 use LONCAPA::Configuration;  use LONCAPA::Configuration;
 use LONCAPA::HashIterator;  use Fcntl qw(:flock);
   
   
 #  
 #   Disable all signals we might receive from outside for now.  
 #  
 #$SIG{QUIT}  = IGNORE;  
 #$SIG{HUP}   = IGNORE;  
 #$SIG{USR1}  = IGNORE;  
 #$SIG{INT}   = IGNORE;  
 #$SIG{CHLD}  = IGNORE;  
 #$SIG{__DIE__}  = IGNORE;  
   
   
 # Read the httpd configuration file to get perl variables  # Read the httpd configuration file to get perl variables
Line 145  my %perlvar    = %{$perlvarref}; Line 72  my %perlvar    = %{$perlvarref};
 #  #
 #  parent and shared variables.  #  parent and shared variables.
   
 my %ChildHash; # by pid -> host.  my %ChildPid; # by pid -> host.
   my %ChildHost; # by host.
   my %listening_to; # Socket->host table for who the parent
                                   # is listening to.
   my %parent_dispatchers;         # host-> listener watcher events. 
   
   my %parent_handlers; # Parent signal handlers...
   
 my $MaxConnectionCount = 10; # Will get from config later.  my $MaxConnectionCount = 10; # Will get from config later.
 my $ClientConnection = 0; # Uniquifier for client events.  my $ClientConnection = 0; # Uniquifier for client events.
   
 my $DebugLevel = 0;  my $DebugLevel = 0;
 my $NextDebugLevel= 10; # So Sigint can toggle this.  my $NextDebugLevel= 2; # So Sigint can toggle this.
 my $IdleTimeout= 3600; # Wait an hour before pruning connections.  my $IdleTimeout= 600; # Wait 10 minutes before pruning connections.
   
   my $LogTransactions = 0; # When True, all transactions/replies get logged.
   my $executable      = $0; # Get the full path to me.
   
 #  #
 #  The variables below are only used by the child processes.  #  The variables below are only used by the child processes.
 #  #
 my $RemoteHost; # Name of host child is talking to.  my $RemoteHost; # Name of host child is talking to.
   my $RemoteHostId; # default lonid of host child is talking to.
   my @all_host_ids;
 my $UnixSocketDir= $perlvar{'lonSockDir'};  my $UnixSocketDir= $perlvar{'lonSockDir'};
 my $IdleConnections = Stack->new(); # Set of idle connections  my $IdleConnections = Stack->new(); # Set of idle connections
 my %ActiveConnections; # Connections to the remote lond.  my %ActiveConnections; # Connections to the remote lond.
Line 171  my $Status          = ""; # Current stat Line 108  my $Status          = ""; # Current stat
 my $RecentLogEntry  = "";  my $RecentLogEntry  = "";
 my $ConnectionRetries=5; # Number of connection retries allowed.  my $ConnectionRetries=5; # Number of connection retries allowed.
 my $ConnectionRetriesLeft=5; # Number of connection retries remaining.  my $ConnectionRetriesLeft=5; # Number of connection retries remaining.
   my $LondVersion     = "unknown"; # Version of lond we talk with.
   my $KeyMode         = "";       # e.g. ssl, local, insecure from last connect.
   my $LondConnecting  = 0;       # True when a connection is being built.
   
   
   
   my $I_am_child      = 0; # True if this is the child process.
   
 #  #
 #   The hash below gives the HTML format for log messages  #   The hash below gives the HTML format for log messages
Line 178  my $ConnectionRetriesLeft=5; # Number of Line 122  my $ConnectionRetriesLeft=5; # Number of
 #      #    
 my %LogFormats;  my %LogFormats;
   
 $LogFormats{"CRITICAL"} = "<font color=red>CRITICAL: %s</font>";  $LogFormats{"CRITICAL"} = "<font color='red'>CRITICAL: %s</font>";
 $LogFormats{"SUCCESS"}  = "<font color=green>SUCCESS: %s</font>";  $LogFormats{"SUCCESS"}  = "<font color='green'>SUCCESS: %s</font>";
 $LogFormats{"INFO"}     = "<font color=yellow>INFO: %s</font>";  $LogFormats{"INFO"}     = "<font color='yellow'>INFO: %s</font>";
 $LogFormats{"WARNING"}  = "<font color=blue>WARNING: %s</font>";  $LogFormats{"WARNING"}  = "<font color='blue'>WARNING: %s</font>";
 $LogFormats{"DEFAULT"}  = " %s ";  $LogFormats{"DEFAULT"}  = " %s ";
   
   
   #  UpdateStatus;
   #    Update the idle status display to show how many connections
   #    are left, retries and other stuff.
   #
   sub UpdateStatus {
       if ($ConnectionRetriesLeft > 0) {
    ShowStatus(GetServerHost()." Connection count: ".$ConnectionCount
      ." Retries remaining: ".$ConnectionRetriesLeft
      ." ($KeyMode)");
       } else {
    ShowStatus(GetServerHost()." >> DEAD <<");
       }
   }
   
   
 =pod  =pod
   
Line 193  $LogFormats{"DEFAULT"}  = " %s "; Line 151  $LogFormats{"DEFAULT"}  = " %s ";
 Makes an entry into the permanent log file.  Makes an entry into the permanent log file.
   
 =cut  =cut
   
 sub LogPerm {  sub LogPerm {
     my $message=shift;      my $message=shift;
     my $execdir=$perlvar{'lonDaemons'};      my $execdir=$perlvar{'lonDaemons'};
     my $now=time;      my $now=time;
     my $local=localtime($now);      my $local=localtime($now);
     my $fh=IO::File->new(">>$execdir/logs/lonnet.perm.log");      my $fh=IO::File->new(">>$execdir/logs/lonnet.perm.log");
       chomp($message);
     print $fh "$now:$message:$local\n";      print $fh "$now:$message:$local\n";
 }  }
   
Line 224  host and the time will be formatted into Line 184  host and the time will be formatted into
 =cut  =cut
   
 sub Log {  sub Log {
     my $severity = shift;  
     my $message  = shift;      my ($severity, $message) = @_;
      
     if(!$LogFormats{$severity}) {      if(!$LogFormats{$severity}) {
  $severity = "DEFAULT";   $severity = "DEFAULT";
     }      }
Line 238  sub Log { Line 198  sub Log {
     my $now   = time;      my $now   = time;
     my $local = localtime($now);      my $local = localtime($now);
     my $finalformat = "$local ($$) [$RemoteHost] [$Status] ";      my $finalformat = "$local ($$) [$RemoteHost] [$Status] ";
     my $finalformat = $finalformat.$format."\n";      $finalformat = $finalformat.$format."\n";
   
     # open the file and put the result.      # open the file and put the result.
   
Line 261  Returns the name of the host that a sock Line 221  Returns the name of the host that a sock
 =cut  =cut
   
 sub GetPeername {  sub GetPeername {
     my $connection = shift;  
     my $AdrFamily  = shift;  
       my ($connection, $AdrFamily) = @_;
   
     my $peer       = $connection->peername();      my $peer       = $connection->peername();
     my $peerport;      my $peerport;
     my $peerip;      my $peerip;
     if($AdrFamily == AF_INET) {      if($AdrFamily == AF_INET) {
  ($peerport, $peerip) = sockaddr_in($peer);   ($peerport, $peerip) = sockaddr_in($peer);
  my $peername    = gethostbyaddr($iaddr, $AdrFamily);   my $peername    = gethostbyaddr($peerip, $AdrFamily);
  return $peername;   return $peername;
     } elsif ($AdrFamily == AF_UNIX) {      } elsif ($AdrFamily == AF_UNIX) {
  my $peerfile;   my $peerfile;
Line 276  sub GetPeername { Line 238  sub GetPeername {
  return $peerfile;   return $peerfile;
     }      }
 }  }
 #----------------------------- Timer management ------------------------  
 =pod  =pod
   
 =head2 Debug  =head2 Debug
Line 286  Invoked to issue a debug message. Line 247  Invoked to issue a debug message.
 =cut  =cut
   
 sub Debug {  sub Debug {
     my $level   = shift;  
     my $message = shift;      my ($level, $message) = @_;
   
     if ($level <= $DebugLevel) {      if ($level <= $DebugLevel) {
  Log("INFO", "-Debug- $message host = $RemotHost");   Log("INFO", "-Debug- $message host = $RemoteHost");
     }      }
 }  }
   
 sub SocketDump {  sub SocketDump {
     my $level = shift;  
     my $socket= shift;      my ($level, $socket) = @_;
   
     if($level <= $DebugLevel) {      if($level <= $DebugLevel) {
  $socket->Dump();   $socket->Dump(-1); # Ensure it will get dumped.
     }      }
 }  }
   
Line 309  sub SocketDump { Line 272  sub SocketDump {
  and as what we return in a SIGUSR1   and as what we return in a SIGUSR1
   
 =cut  =cut
   
 sub ShowStatus {  sub ShowStatus {
     my $state = shift;      my $state = shift;
     my $now = time;      my $now = time;
Line 319  sub ShowStatus { Line 283  sub ShowStatus {
   
 =pod  =pod
   
 =head 2 SocketTimeout  =head2 SocketTimeout
   
     Called when an action on the socket times out.  The socket is       Called when an action on the socket times out.  The socket is 
    destroyed and any active transaction is failed.     destroyed and any active transaction is failed.
   
   
 =cut  =cut
   
 sub SocketTimeout {  sub SocketTimeout {
     my $Socket = shift;      my $Socket = shift;
           Log("WARNING", "A socket timeout was detected");
     KillSocket($Socket);      Debug(5, " SocketTimeout called: ");
       $Socket->Dump(0);
       if(exists($ActiveTransactions{$Socket})) {
    FailTransaction($ActiveTransactions{$Socket});
       }
       KillSocket($Socket); # A transaction timeout also counts as
                                   # a connection failure:
       $ConnectionRetriesLeft--;
       if($ConnectionRetriesLeft <= 0) {
    Log("CRITICAL", "Host marked DEAD: ".GetServerHost());
    $LondConnecting = 0;
       }
   
 }  }
   
   #
   #   This function should be called by the child in all cases where it must
   #   exit.  The child process must create a lock file for the AF_UNIX socket
   #   in order to prevent connection requests from lonnet in the time between
   #   process exit and the parent picking up the listen again.
   #
   # Parameters:
   #     exit_code           - Exit status value, however see the next parameter.
   #     message             - If this optional parameter is supplied, the exit
   #                           is via a die with this message.
   #
   sub child_exit {
       my ($exit_code, $message) = @_;
   
       # Regardless of how we exit, we may need to do the lock thing:
   
       #
       #  Create a lock file since there will be a time window
       #  between our exit and the parent's picking up the listen
       #  during which no listens will be done on the
       #  lonnet client socket.
       #
       my $lock_file = &GetLoncSocketPath().".lock";
       open(LOCK,">$lock_file");
       print LOCK "Contents not important";
       close(LOCK);
       unlink(&GetLoncSocketPath());
   
       if ($message) {
    die($message);
       } else {
    exit($exit_code);
       }
   }
   #----------------------------- Timer management ------------------------
   
 =pod  =pod
   
 =head2 Tick  =head2 Tick
Line 342  Invoked  each timer tick. Line 355  Invoked  each timer tick.
   
   
 sub Tick {  sub Tick {
       my ($Event)       = @_;
       my $clock_watcher = $Event->w;
   
     my $client;      my $client;
     ShowStatus(GetServerHost()." Connection count: ".$ConnectionCount);      UpdateStatus();
   
     # Is it time to prune connection count:      # Is it time to prune connection count:
   
Line 352  sub Tick { Line 368  sub Tick {
        ($WorkQueue->Count() == 0)) { # Idle connections and nothing to do?         ($WorkQueue->Count() == 0)) { # Idle connections and nothing to do?
  $IdleSeconds++;   $IdleSeconds++;
  if($IdleSeconds > $IdleTimeout) { # Prune a connection...   if($IdleSeconds > $IdleTimeout) { # Prune a connection...
     $Socket = $IdleConnections->pop();      my $Socket = $IdleConnections->pop();
     KillSocket($Socket);      KillSocket($Socket);
       $IdleSeconds = 0; # Otherwise all connections get trimmed to fast.
       UpdateStatus();
       if(($ConnectionCount == 0)) {
    &child_exit(0);
   
       }
  }   }
     } else {      } else {
  $IdleSeconds = 0; # Reset idle count if not idle.   $IdleSeconds = 0; # Reset idle count if not idle.
Line 361  sub Tick { Line 383  sub Tick {
     #      #
     #  For each inflight transaction, tick down its timeout counter.      #  For each inflight transaction, tick down its timeout counter.
     #      #
     foreach $item (keys %ActiveTransactions) {  
  my $Socket = $ActiveTransactions{$item}->getServer();      foreach my $item (keys %ActiveConnections) {
  $Socket->Tick();   my $State = $ActiveConnections{$item}->data->GetState();
    if ($State ne 'Idle') {
       Debug(5,"Ticking Socket $State $item");
       $ActiveConnections{$item}->data->Tick();
    }
     }      }
     # Do we have work in the queue, but no connections to service them?      # Do we have work in the queue, but no connections to service them?
     # If so, try to make some new connections to get things going again.      # If so, try to make some new connections to get things going again.
     #      #
           #   Note this code is dead now...
       #
     my $Requests = $WorkQueue->Count();      my $Requests = $WorkQueue->Count();
     if (($ConnectionCount == 0)  && ($Requests > 0)) {       if (($ConnectionCount == 0)  && ($Requests > 0) && (!$LondConnecting)) { 
  if ($ConnectionRetriesLeft > 0) {   if ($ConnectionRetriesLeft > 0) {
     my $Connections = ($Requests <= $MaxConnectionCount) ?      Debug(5,"Work but no connections, Make a new one");
  $Requests : $MaxConnectionCount;      my $success;
     Debug(1,"Work but no connections, start ".$Connections." of them");      $success    = &MakeLondConnection;
     for ($i =0; $i < $Connections; $i++) {      if($success == 0) { # All connections failed:
  MakeLondConnection();   Debug(5,"Work in queue failed to make any connectiouns\n");
    EmptyQueue(); # Fail pending transactions with con_lost.
    CloseAllLondConnections(); # Should all be closed but....
     }      }
  } else {   } else {
     Debug(1,"Work in queue, but gave up on connections..flushing\n");      $LondConnecting = 0;
       ShowStatus(GetServerHost()." >>> DEAD!!! <<<");
       Debug(5,"Work in queue, but gave up on connections..flushing\n");
     EmptyQueue(); # Connections can't be established.      EmptyQueue(); # Connections can't be established.
       CloseAllLondConnections(); # Should all already be closed but...
  }   }
                 
     }      }
       if ($ConnectionCount == 0) {
    $KeyMode = ""; 
    $clock_watcher->cancel();
       }
       &UpdateStatus();
 }  }
   
 =pod  =pod
Line 404  Trigger disconnections of idle sockets. Line 441  Trigger disconnections of idle sockets.
   
 sub SetupTimer {  sub SetupTimer {
     Debug(6, "SetupTimer");      Debug(6, "SetupTimer");
     Event->timer(interval => 1, debug => 1, cb => \&Tick );      Event->timer(interval => 1, cb => \&Tick );
 }  }
   
 =pod  =pod
Line 424  long enough, it will be shut down and re Line 461  long enough, it will be shut down and re
   
 sub ServerToIdle {  sub ServerToIdle {
     my $Socket   = shift; # Get the socket.      my $Socket   = shift; # Get the socket.
       $KeyMode = $Socket->{AuthenticationMode};
     delete($ActiveTransactions{$Socket}); # Server has no transaction      delete($ActiveTransactions{$Socket}); # Server has no transaction
   
     &Debug(6, "Server to idle");      &Debug(5, "Server to idle");
   
     #  If there's work to do, start the transaction:      #  If there's work to do, start the transaction:
   
     $reqdata = $WorkQueue->dequeue(); # This is a LondTransaction      my $reqdata = $WorkQueue->dequeue(); # This is a LondTransaction
     unless($reqdata eq undef)  {      if ($reqdata ne undef)  {
  Debug(9, "Queue gave request data: ".$reqdata->getRequest());   Debug(5, "Queue gave request data: ".$reqdata->getRequest());
  &StartRequest($Socket,  $reqdata);   &StartRequest($Socket,  $reqdata);
   
     } else {      } else {
   
     #  There's no work waiting, so push the server to idle list.      #  There's no work waiting, so push the server to idle list.
  &Debug(8, "No new work requests, server connection going idle");   &Debug(5, "No new work requests, server connection going idle");
  $IdleConnections->push($Socket);   $IdleConnections->push($Socket);
     }      }
 }  }
Line 465  the data and Event->w->fd is the socket Line 503  the data and Event->w->fd is the socket
 sub ClientWritable {  sub ClientWritable {
     my $Event    = shift;      my $Event    = shift;
     my $Watcher  = $Event->w;      my $Watcher  = $Event->w;
       if (!defined($Watcher)) {
    &child_exit(-1,'No watcher for event in ClientWritable');
       }
     my $Data     = $Watcher->data;      my $Data     = $Watcher->data;
     my $Socket   = $Watcher->fd;      my $Socket   = $Watcher->fd;
   
Line 484  sub ClientWritable { Line 525  sub ClientWritable {
  # request.   # request.
   
  &Debug(9,"Send result is ".$result." Defined: ".defined($result));   &Debug(9,"Send result is ".$result." Defined: ".defined($result));
  if(defined($result)) {   if($result ne undef) {
     &Debug(9, "send result was defined");      &Debug(9, "send result was defined");
     if($result == length($Data)) { # Entire string sent.      if($result == length($Data)) { # Entire string sent.
  &Debug(9, "ClientWritable data all written");   &Debug(9, "ClientWritable data all written");
Line 503  sub ClientWritable { Line 544  sub ClientWritable {
     } else { # Partial string sent.      } else { # Partial string sent.
  $Watcher->data(substr($Data, $result));   $Watcher->data(substr($Data, $result));
  if($result == 0) {    # client hung up on us!!   if($result == 0) {    # client hung up on us!!
     Log("INFO", "lonc pipe client hung up on us!");      # Log("INFO", "lonc pipe client hung up on us!");
     $Watcher->cancel;      $Watcher->cancel;
     $Socket->shutdown(2);      $Socket->shutdown(2);
     $Socket->close();      $Socket->close();
Line 528  sub ClientWritable { Line 569  sub ClientWritable {
  }   }
     } else {      } else {
  $Watcher->cancel(); # A delayed request...just cancel.   $Watcher->cancel(); # A delayed request...just cancel.
    return;
     }      }
 }  }
   
Line 555  The transaction that is being completed. Line 597  The transaction that is being completed.
 =cut  =cut
   
 sub CompleteTransaction {  sub CompleteTransaction {
     &Debug(6,"Complete transaction");      &Debug(5,"Complete transaction");
     my $Socket = shift;  
     my $Transaction = shift;      my ($Socket, $Transaction) = @_;
   
     if (!$Transaction->isDeferred()) { # Normal transaction      if (!$Transaction->isDeferred()) { # Normal transaction
  my $data   = $Socket->GetReply(); # Data to send.   my $data   = $Socket->GetReply(); # Data to send.
    if($LogTransactions) {
       Log("SUCCESS", "Reply from lond: '$data'");
    }
  StartClientReply($Transaction, $data);   StartClientReply($Transaction, $data);
     } else { # Delete deferred transaction file.      } else { # Delete deferred transaction file.
  Log("SUCCESS", "A delayed transaction was completed");   Log("SUCCESS", "A delayed transaction was completed");
  LogPerm("S:$Client:".$Transaction->getRequest());   LogPerm("S:".$Transaction->getClient().":".$Transaction->getRequest());
  unlink $Transaction->getFile();   unlink($Transaction->getFile());
     }      }
 }  }
   
 =pod  =pod
   
 =head1 StartClientReply  =head1 StartClientReply
   
    Initiates a reply to a client where the reply data is a parameter.     Initiates a reply to a client where the reply data is a parameter.
Line 584  sub CompleteTransaction { Line 631  sub CompleteTransaction {
     The data to send to apached client.      The data to send to apached client.
   
 =cut  =cut
   
 sub StartClientReply {  sub StartClientReply {
     my $Transaction   = shift;  
     my $data     = shift;  
   
       my ($Transaction, $data) = @_;
   
     my $Client   = $Transaction->getClient();      my $Client   = $Transaction->getClient();
   
     &Debug(8," Reply was: ".$data);      &Debug(8," Reply was: ".$data);
     my $Serial         = $ActiveClients{$Client};      my $Serial         = $ActiveClients{$Client};
     my $desc           = sprintf("Connection to lonc client %d",      my $desc           = sprintf("Connection to lonc client %d",
   
  $Serial);   $Serial);
     Event->io(fd       => $Client,      Event->io(fd       => $Client,
       poll     => "w",        poll     => "w",
Line 602  sub StartClientReply { Line 648  sub StartClientReply {
       cb       => \&ClientWritable,        cb       => \&ClientWritable,
       data     => $data);        data     => $data);
 }  }
   
 =pod  =pod
   
 =head2 FailTransaction  =head2 FailTransaction
   
   Finishes a transaction with failure because the associated lond socket    Finishes a transaction with failure because the associated lond socket
Line 612  sub StartClientReply { Line 660  sub StartClientReply {
   - The transaction is 'live' in which case we initiate the sending    - The transaction is 'live' in which case we initiate the sending
     of "con_lost" to the client.      of "con_lost" to the client.
   
 Deleting the transaction means killing it from the   Deleting the transaction means killing it from the %ActiveTransactions hash.
 %ActiveTransactions hash.  
   
 Parameters:  Parameters:
   
Line 621  Parameters: Line 668  Parameters:
     
    The LondTransaction we are failing.     The LondTransaction we are failing.
     
   
 =cut  =cut
   
 sub FailTransaction {  sub FailTransaction {
     my $transaction = shift;      my $transaction = shift;
     Log("WARNING", "Failing transaction ".$transaction->getRequest());      
     Debug(1, "Failing transaction: ".$transaction->getRequest());      #  If the socket is dead, that's already logged.
   
       if ($ConnectionRetriesLeft > 0) {
    Log("WARNING", "Failing transaction "
       .$transaction->getLoggableRequest());
       }
       Debug(1, "Failing transaction: ".$transaction->getLoggableRequest());
     if (!$transaction->isDeferred()) { # If the transaction is deferred we'll get to it.      if (!$transaction->isDeferred()) { # If the transaction is deferred we'll get to it.
  my $client  = $transaction->getClient();   my $client  = $transaction->getClient();
  Debug(1," Replying con_lost to ".$transaction->getRequest());   Debug(1," Replying con_lost to ".$transaction->getRequest());
Line 636  sub FailTransaction { Line 690  sub FailTransaction {
 }  }
   
 =pod  =pod
   
 =head1  EmptyQueue  =head1  EmptyQueue
   
   Fails all items in the work queue with con_lost.    Fails all items in the work queue with con_lost.
   Note that each item in the work queue is a transaction.    Note that each item in the work queue is a transaction.
   
 =cut  =cut
   
 sub EmptyQueue {  sub EmptyQueue {
       $ConnectionRetriesLeft--; # Counts as connection failure too.
     while($WorkQueue->Count()) {      while($WorkQueue->Count()) {
  my $request = $WorkQueue->dequeue(); # This is a transaction   my $request = $WorkQueue->dequeue(); # This is a transaction
  FailTransaction($request);   FailTransaction($request);
Line 656  sub EmptyQueue { Line 713  sub EmptyQueue {
 Close all connections open on lond prior to exit e.g.  Close all connections open on lond prior to exit e.g.
   
 =cut  =cut
   
 sub CloseAllLondConnections {  sub CloseAllLondConnections {
     foreach $Socket (keys %ActiveConnections) {      foreach my $Socket (keys %ActiveConnections) {
  KillSocket($Socket);        if(exists($ActiveTransactions{$Socket})) {
    FailTransaction($ActiveTransactions{$Socket});
         }
         KillSocket($Socket);
     }      }
 }  }
 =cut  
   
 =pod  =pod
   
Line 683  Parameters: Line 743  Parameters:
   
 nonzero if we are allowed to create a new connection.  nonzero if we are allowed to create a new connection.
   
   
 =cut  =cut
   
 sub KillSocket {  sub KillSocket {
     my $Socket = shift;      my $Socket = shift;
   
Line 702  sub KillSocket { Line 762  sub KillSocket {
     }      }
     if(exists($ActiveConnections{$Socket})) {      if(exists($ActiveConnections{$Socket})) {
  delete($ActiveConnections{$Socket});   delete($ActiveConnections{$Socket});
    $ConnectionCount--;
    if ($ConnectionCount < 0) { $ConnectionCount = 0; }
     }      }
     $ConnectionCount--;  
   
     #  If the connection count has gone to zero and there is work in the      #  If the connection count has gone to zero and there is work in the
     #  work queue, the work all gets failed with con_lost.      #  work queue, the work all gets failed with con_lost.
     #      #
     if($ConnectionCount == 0) {      if($ConnectionCount == 0) {
  EmptyQueue;   EmptyQueue();
    CloseAllLondConnections; # Should all already be closed but...
     }      }
 }  }
   
Line 735  The connection must echo the challenge b Line 796  The connection must echo the challenge b
 The challenge has been replied to.  The we are receiveing the   The challenge has been replied to.  The we are receiveing the 
 'ok' from the partner.  'ok' from the partner.
   
   =head3  State=ReadingVersionString
   
   We have requested the lond version and are reading the
   version back.  Upon completion, we'll store the version away
   for future use(?).
   
   =head3 State=HostSet
   
   We have selected the domain name of our peer (multhomed hosts)
   and are getting the reply (presumably ok) back.
   
 =head3 State=RequestingKey  =head3 State=RequestingKey
   
 The ok has been received and we need to send the request for  The ok has been received and we need to send the request for
Line 778  sub LondReadable { Line 850  sub LondReadable {
     my $Socket     = $Watcher->data;      my $Socket     = $Watcher->data;
     my $client     = undef;      my $client     = undef;
   
     &Debug(6,"LondReadable called state = ".$State);      &Debug(6,"LondReadable called state = ".$Socket->GetState());
   
   
     my $State = $Socket->GetState(); # All action depends on the state.      my $State = $Socket->GetState(); # All action depends on the state.
Line 789  sub LondReadable { Line 861  sub LondReadable {
     &Debug(2, "Socket->Readable returned: $status");      &Debug(2, "Socket->Readable returned: $status");
   
     if($status != 0) {      if($status != 0) {
  # bad return from socket read. Currently this means that   # bad return from socket read. Currently this means that
  # The socket has become disconnected. We fail the transaction.   # The socket has become disconnected. We fail the transaction.
   
  Log("WARNING",   Log("WARNING",
     "Lond connection lost.");      "Lond connection lost.");
  if(exists($ActiveTransactions{$Socket})) {   if(exists($ActiveTransactions{$Socket})) {
     FailTransaction($ActiveTransactions{$Socket});      FailTransaction($ActiveTransactions{$Socket});
    } else {
       #  Socket is connecting and failed... need to mark
       #  no longer connecting.
      
       $LondConnecting = 0;
  }   }
  $Watcher->cancel();   $Watcher->cancel();
  KillSocket($Socket);   KillSocket($Socket);
    $ConnectionRetriesLeft--;       # Counts as connection failure
  return;   return;
     }      }
     SocketDump(6,$Socket);      SocketDump(6,$Socket);
Line 806  sub LondReadable { Line 884  sub LondReadable {
     $State = $Socket->GetState(); # Update in case of transition.      $State = $Socket->GetState(); # Update in case of transition.
     &Debug(6, "After read, state is ".$State);      &Debug(6, "After read, state is ".$State);
   
    if($State eq "Initialized") {      if($State eq "Initialized") {
   
   
     } elsif ($State eq "ChallengeReceived") {      } elsif ($State eq "ChallengeReceived") {
  #  The challenge must be echoed back;  The state machine   #  The challenge must be echoed back;  The state machine
  # in the connection takes care of setting that up.  Just   # in the connection takes care of setting that up.  Just
  # need to transition to writable:   # need to transition to writable:
   
  $Watcher->cb(\&LondWritable);   $Watcher->cb(\&LondWritable);
  $Watcher->poll("w");   $Watcher->poll("w");
   
     } elsif ($State eq "ChallengeReplied") {      } elsif ($State eq "ChallengeReplied") {
   
       } elsif ($State eq "RequestingVersion") {
    # Need to ask for the version... that is writiability:
   
    $Watcher->cb(\&LondWritable);
    $Watcher->poll("w");
   
       } elsif ($State eq "ReadingVersionString") {
    # Read the rest of the version string... 
       } elsif ($State eq "SetHost") {
    # Need to request the actual domain get set...
   
    $Watcher->cb(\&LondWritable);
    $Watcher->poll("w");
       } elsif ($State eq "HostSet") {
    # Reading the 'ok' from the peer.
   
     } elsif ($State eq "RequestingKey") {      } elsif ($State eq "RequestingKey") {
  #  The ok was received.  Now we need to request the key   #  The ok was received.  Now we need to request the key
Line 830  sub LondReadable { Line 923  sub LondReadable {
     } elsif ($State eq "ReceivingKey") {      } elsif ($State eq "ReceivingKey") {
   
     } elsif ($State eq "Idle") {      } elsif ($State eq "Idle") {
      
    # This is as good a spot as any to get the peer version
    # string:
      
    if($LondVersion eq "unknown") {
       $LondVersion = $Socket->PeerVersion();
       Log("INFO", "Connected to lond version: $LondVersion");
    }
  # If necessary, complete a transaction and then go into the   # If necessary, complete a transaction and then go into the
  # idle queue.   # idle queue.
    #  Note that a trasition to idle indicates a live lond
    # on the other end so reset the connection retries.
    #
    $ConnectionRetriesLeft = $ConnectionRetries; # success resets the count
  $Watcher->cancel();   $Watcher->cancel();
  if(exists($ActiveTransactions{$Socket})) {   if(exists($ActiveTransactions{$Socket})) {
     Debug(8,"Completing transaction!!");      Debug(5,"Completing transaction!!");
     CompleteTransaction($Socket,       CompleteTransaction($Socket, 
  $ActiveTransactions{$Socket});   $ActiveTransactions{$Socket});
  } else {   } else {
Line 842  sub LondReadable { Line 947  sub LondReadable {
  .$RemoteHost." now ready for action");   .$RemoteHost." now ready for action");
  }   }
  ServerToIdle($Socket); # Next work unit or idle.   ServerToIdle($Socket); # Next work unit or idle.
   
    #
    $LondConnecting = 0; # Best spot I can think of for this.
    # 
   
     } elsif ($State eq "SendingRequest") {      } elsif ($State eq "SendingRequest") {
  #  We need to be writable for this and probably don't belong   #  We need to be writable for this and probably don't belong
  #  here inthe first place.   #  here inthe first place.
   
  Deubg(6, "SendingRequest state encountered in readable");   Debug(6, "SendingRequest state encountered in readable");
  $Watcher->poll("w");   $Watcher->poll("w");
  $Watcher->cb(\&LondWritable);   $Watcher->cb(\&LondWritable);
   
Line 855  sub LondReadable { Line 964  sub LondReadable {
   
   
     } else {      } else {
  # Invalid state.   # Invalid state.
  Debug(4, "Invalid state in LondReadable");   Debug(4, "Invalid state in LondReadable");
     }      }
 }  }
Line 937  sub LondWritable { Line 1046  sub LondWritable {
   
     SocketDump(6,$Socket);      SocketDump(6,$Socket);
   
     if      ($State eq "Connected")         {      #  If the socket is writable, we must always write.
       # Only by writing will we undergo state transitions.
  if ($Socket->Writable() != 0) {      # Old logic wrote in state specific code below, however
     #  The write resulted in an error.      # That forces us at least through another invocation of
     # We'll treat this as if the socket got disconnected:      # this function after writability is possible again.
     Log("WARNING", "Connection to ".$RemoteHost.      # This logic also factors out common code for handling
  " has been disconnected");      # write failures... in all cases, write failures 
       # Kill the socket.
       #  This logic makes the branches of the >big< if below
       # so that the writing states are actually NO-OPs.
   
       if ($Socket->Writable() != 0) {
    #  The write resulted in an error.
    # We'll treat this as if the socket got disconnected:
    Log("WARNING", "Connection to ".$RemoteHost.
       " has been disconnected");
    if(exists($ActiveTransactions{$Socket})) {
     FailTransaction($ActiveTransactions{$Socket});      FailTransaction($ActiveTransactions{$Socket});
     $Watcher->cancel();   } else {
     KillSocket($Socket);      #  In the process of conneting, so need to turn that off.
     return;      
       $LondConnecting = 0;
  }   }
  #  "init" is being sent...   $Watcher->cancel();
    KillSocket($Socket);
    return;
       }
   
   
   
       if      ($State eq "Connected")         {
   
    #  "init" is being sent...
    
     } elsif ($State eq "Initialized")       {      } elsif ($State eq "Initialized")       {
   
  # Now that init was sent, we switch    # Now that init was sent, we switch 
Line 959  sub LondWritable { Line 1087  sub LondWritable {
   
  $Watcher->cb(\&LondReadable);   $Watcher->cb(\&LondReadable);
  $Watcher->poll("r");   $Watcher->poll("r");
   
     } elsif ($State eq "ChallengeReceived") {      } elsif ($State eq "ChallengeReceived") {
  # We received the challenge, now we    # We received the challenge, now we 
  # are echoing it back. This is a no-op,   # are echoing it back. This is a no-op,
  # we're waiting for the state to change   # we're waiting for the state to change
   
  if($Socket->Writable() != 0) {  
   
     $Watcher->cancel();  
     KillSocket($Socket);  
     return;  
  }  
   
     } elsif ($State eq "ChallengeReplied")  {      } elsif ($State eq "ChallengeReplied")  {
  # The echo was sent back, so we switch   # The echo was sent back, so we switch
  # to watching readability.   # to watching readability.
   
  $Watcher->cb(\&LondReadable);   $Watcher->cb(\&LondReadable);
  $Watcher->poll("r");   $Watcher->poll("r");
       } elsif ($State eq "RequestingVersion") {
    # Sending the peer a version request...
   
       } elsif ($State eq "ReadingVersionString") {
    # Transition to read since we have sent the
    # version command and now just need to read the
    # version string from the peer:
         
    $Watcher->cb(\&LondReadable);
    $Watcher->poll("r");
         
       } elsif ($State eq "SetHost") {
    #  Setting the remote domain...
   
       } elsif ($State eq "HostSet") {
    # Back to readable to get the ok.
         
    $Watcher->cb(\&LondReadable);
    $Watcher->poll("r");
         
   
     } elsif ($State eq "RequestingKey")     {      } elsif ($State eq "RequestingKey")     {
  # At this time we're requesting the key.   # At this time we're requesting the key.
  # again, this is essentially a no-op.   # again, this is essentially a no-op.
  # we'll write the next chunk until the  
  # state changes.  
   
  if($Socket->Writable() != 0) {  
     # Write resulted in an error.  
   
     $Watcher->cancel();  
     KillSocket($Socket);  
     return;  
   
  }  
     } elsif ($State eq "ReceivingKey")      {      } elsif ($State eq "ReceivingKey")      {
  # Now we need to wait for the key   # Now we need to wait for the key
  # to come back from the peer:   # to come back from the peer:
Line 1001  sub LondWritable { Line 1132  sub LondWritable {
  $Watcher->poll("r");   $Watcher->poll("r");
   
     } elsif ($State eq "SendingRequest")    {      } elsif ($State eq "SendingRequest")    {
    
  # At this time we are sending a request to the   # At this time we are sending a request to the
  # peer... write the next chunk:   # peer... write the next chunk:
   
  if($Socket->Writable() != 0) {  
   
     if(exists($ActiveTransactions{$Socket})) {  
  Debug(3, "Lond connection lost, failing transactions");  
  FailTransaction($ActiveTransactions{$Socket});  
     }  
     $Watcher->cancel();  
     KillSocket($Socket);  
     return;  
       
  }  
   
     } elsif ($State eq "ReceivingReply")    {      } elsif ($State eq "ReceivingReply")    {
  # The send has completed.  Wait for the   # The send has completed.  Wait for the
Line 1033  sub LondWritable { Line 1154  sub LondWritable {
     }      }
           
 }  }
   
 =pod  =pod
           
 =cut  =cut
   
   
 sub QueueDelayed {  sub QueueDelayed {
     Debug(3,"QueueDelayed called");      Debug(3,"QueueDelayed called");
   
Line 1043  sub QueueDelayed { Line 1167  sub QueueDelayed {
   
     Debug(4, "Delayed path: ".$path);      Debug(4, "Delayed path: ".$path);
     opendir(DIRHANDLE, $path);      opendir(DIRHANDLE, $path);
       
     @alldelayed = grep /\.$RemoteHost$/, readdir DIRHANDLE;      my $host_id_re = '(?:'.join('|',map {quotemeta($_)} (@all_host_ids)).')';
     Debug(4, "Got ".$alldelayed." delayed files");      my @alldelayed = grep(/\.$host_id_re$/, readdir(DIRHANDLE));
     closedir(DIRHANDLE);      closedir(DIRHANDLE);
     my $dfname;      foreach my $dfname (sort(@alldelayed)) {
     my $reqfile;   my $reqfile = "$path/$dfname";
     foreach $dfname (sort  @alldelayed) {   my ($host_id) = ($dfname =~ /\.([^.]*)$/);
  $reqfile = "$path/$dfname";   Debug(4, "queueing ".$reqfile." for $host_id");
  Debug(4, "queueing ".$reqfile);  
  my $Handle = IO::File->new($reqfile);   my $Handle = IO::File->new($reqfile);
  my $cmd    = <$Handle>;   my $cmd    = <$Handle>;
  chomp $cmd; # There may or may not be a newline...   chomp $cmd; # There may or may not be a newline...
  $cmd = $cmd."\n"; # now for sure there's exactly one newline.   $cmd = $cmd."\n"; # now for sure there's exactly one newline.
  my $Transaction = LondTransaction->new($cmd);   my $Transaction = LondTransaction->new("sethost:$host_id:$cmd");
  $Transaction->SetDeferred($reqfile);   $Transaction->SetDeferred($reqfile);
  QueueTransaction($Transaction);   QueueTransaction($Transaction);
     }      }
Line 1080  sub MakeLondConnection { Line 1203  sub MakeLondConnection {
   .GetServerPort());    .GetServerPort());
   
     my $Connection = LondConnection->new(&GetServerHost(),      my $Connection = LondConnection->new(&GetServerHost(),
  &GetServerPort());   &GetServerPort(),
    &GetHostId());
   
     if($Connection == undef) { # Needs to be more robust later.      if($Connection eq undef) { # Needs to be more robust later.
  Log("CRITICAL","Failed to make a connection with lond.");   Log("CRITICAL","Failed to make a connection with lond.");
  $ConnectionRetriesLeft--;   $ConnectionRetriesLeft--;
  return 0; # Failure.   return 0; # Failure.
     }  else {      }  else {
  $ConnectionRetriesLeft = $ConnectionRetries; # success resets the count  
    $LondConnecting = 1; # Connection in progress.
  # The connection needs to have writability    # The connection needs to have writability 
  # monitored in order to send the init sequence   # monitored in order to send the init sequence
  # that starts the whole authentication/key   # that starts the whole authentication/key
  # exchange underway.   # exchange underway.
  #   #
  my $Socket = $Connection->GetSocket();   my $Socket = $Connection->GetSocket();
  if($Socket == undef) {   if($Socket eq undef) {
     die "did not get a socket from the connection";      &child_exit(-1, "did not get a socket from the connection");
  } else {   } else {
     &Debug(9,"MakeLondConnection got socket: ".$Socket);      &Debug(9,"MakeLondConnection got socket: ".$Socket);
  }   }
   
  $Connection->SetTimeoutCallback(\&SocketTimeout);   $Connection->SetTimeoutCallback(\&SocketTimeout);
   
  $event = Event->io(fd       => $Socket,   my $event = Event->io(fd       => $Socket,
    poll     => 'w',     poll     => 'w',
    cb       => \&LondWritable,     cb       => \&LondWritable,
    data     => $Connection,     data     => $Connection,
    desc => 'Connection to lond server');     desc => 'Connection to lond server');
  $ActiveConnections{$Connection} = $event;   $ActiveConnections{$Connection} = $event;
    if ($ConnectionCount == 0) {
       &SetupTimer; # Need to handle timeouts with connections...
    }
  $ConnectionCount++;   $ConnectionCount++;
  Debug(4, "Connection count = ".$ConnectionCount);   Debug(4, "Connection count = ".$ConnectionCount);
  if($ConnectionCount == 1) { # First Connection:   if($ConnectionCount == 1) { # First Connection:
Line 1147  The text of the request to send. Line 1274  The text of the request to send.
 =cut  =cut
   
 sub StartRequest {  sub StartRequest {
     my $Lond     = shift;  
     my $Request  = shift; # This is a LondTransaction.      my ($Lond, $Request) = @_;
           
     Debug(6, "StartRequest: ".$Request->getRequest());      Debug(6, "StartRequest: ".$Request->getRequest());
   
Line 1158  sub StartRequest { Line 1285  sub StartRequest {
     $ActiveTransactions{$Lond} = $Request;      $ActiveTransactions{$Lond} = $Request;
   
     $Lond->InitiateTransaction($Request->getRequest());      $Lond->InitiateTransaction($Request->getRequest());
     $event = Event->io(fd      => $Socket,      my $event = Event->io(fd      => $Socket,
        poll    => "w",         poll    => "w",
        cb      => \&LondWritable,         cb      => \&LondWritable,
        data    => $Lond,         data    => $Lond,
Line 1197  sub QueueTransaction { Line 1324  sub QueueTransaction {
   
     my $LondSocket    = $IdleConnections->pop();      my $LondSocket    = $IdleConnections->pop();
     if(!defined $LondSocket) { # Need to queue request.      if(!defined $LondSocket) { # Need to queue request.
  Debug(8,"Must queue...");   Debug(5,"Must queue...");
  $WorkQueue->enqueue($requestData);   $WorkQueue->enqueue($requestData);
  if($ConnectionCount < $MaxConnectionCount) {   Debug(5, "Queue Transaction startnew $ConnectionCount $LondConnecting");
     Debug(4,"Starting additional lond connection");   if(($ConnectionCount < $MaxConnectionCount)   && (! $LondConnecting)) {
     if(MakeLondConnection() == 0) {  
  EmptyQueue(); # Fail transactions, can't make connection.      if($ConnectionRetriesLeft > 0) {
    Debug(5,"Starting additional lond connection");
    if(&MakeLondConnection() == 0) {
       EmptyQueue(); # Fail transactions, can't make connection.
       CloseAllLondConnections; # Should all be closed but...
    }
       } else {
    ShowStatus(GetServerHost()." >>> DEAD !!!! <<<");
    $LondConnecting = 0;
    EmptyQueue(); # It's worse than that ... he's dead Jim.
    CloseAllLondConnections; # Should all be closed but..
     }      }
  }   }
     } else { # Can start the request:      } else { # Can start the request:
Line 1234  sub ClientRequest { Line 1371  sub ClientRequest {
     my $rv = $socket->recv($thisread, POSIX::BUFSIZ, 0);      my $rv = $socket->recv($thisread, POSIX::BUFSIZ, 0);
     Debug(8, "rcv:  data length = ".length($thisread)      Debug(8, "rcv:  data length = ".length($thisread)
   ." read =".$thisread);    ." read =".$thisread);
     unless (defined $rv && length($thisread)) {      unless (defined $rv  && length($thisread)) {
  # Likely eof on socket.   # Likely eof on socket.
  Debug(5,"Client Socket closed on lonc for ".$RemoteHost);   Debug(5,"Client Socket closed on lonc for ".$RemoteHost);
  close($socket);   close($socket);
Line 1245  sub ClientRequest { Line 1382  sub ClientRequest {
     Debug(8,"Data: ".$data." this read: ".$thisread);      Debug(8,"Data: ".$data." this read: ".$thisread);
     $data = $data.$thisread; # Append new data.      $data = $data.$thisread; # Append new data.
     $watcher->data($data);      $watcher->data($data);
     if($data =~ /(.*\n)/) { # Request entirely read.      if($data =~ /\n$/) { # Request entirely read.
  if($data eq "close_connection_exit\n") {   if ($data eq "close_connection_exit\n") {
     Log("CRITICAL",      Log("CRITICAL",
  "Request Close Connection ... exiting");   "Request Close Connection ... exiting");
     CloseAllLondConnections();      CloseAllLondConnections();
     exit;      exit;
    } elsif ($data eq "reset_retries\n") {
       Log("INFO", "Resetting Connection Retries.");
       $ConnectionRetriesLeft = $ConnectionRetries;
       &UpdateStatus();
       my $Transaction = LondTransaction->new($data);
       $Transaction->SetClient($socket);
       StartClientReply($Transaction, "ok\n");
       $watcher->cancel();
       return;
  }   }
  Debug(8, "Complete transaction received: ".$data);   Debug(8, "Complete transaction received: ".$data);
    if ($LogTransactions) {
       Log("SUCCESS", "Transaction: '$data'"); # Transaction has \n.
    }
  my $Transaction = LondTransaction->new($data);   my $Transaction = LondTransaction->new($data);
  $Transaction->SetClient($socket);   $Transaction->SetClient($socket);
  QueueTransaction($Transaction);   QueueTransaction($Transaction);
Line 1261  sub ClientRequest { Line 1410  sub ClientRequest {
   
 }  }
   
   #
   #     Accept a connection request for a client (lonc child) and
   #    start up an event watcher to keep an eye on input from that 
   #    Event.  This can be called both from NewClient and from
   #    ChildProcess.
   # Parameters:
   #    $socket       - The listener socket.
   # Returns:
   #   NONE
   # Side Effects:
   #    An event is made to watch the accepted connection.
   #    Active clients hash is updated to reflect the new connection.
   #    The client connection count is incremented.
   #
   sub accept_client {
       my ($socket) = @_;
   
       Debug(8, "Entering accept for lonc UNIX socket\n");
       my $connection = $socket->accept(); # Accept the client connection.
       Debug(8,"Connection request accepted from "
     .GetPeername($connection, AF_UNIX));
   
   
       my $description = sprintf("Connection to lonc client %d",
         $ClientConnection);
       Debug(9, "Creating event named: ".$description);
       Event->io(cb      => \&ClientRequest,
         poll    => 'r',
         desc    => $description,
         data    => "",
         fd      => $connection);
       $ActiveClients{$connection} = $ClientConnection;
       $ClientConnection++;
   }
   
 =pod  =pod
   
Line 1279  sub NewClient { Line 1462  sub NewClient {
     my $event      = shift; # Get the event parameters.      my $event      = shift; # Get the event parameters.
     my $watcher    = $event->w;       my $watcher    = $event->w; 
     my $socket     = $watcher->fd; # Get the event' socket.      my $socket     = $watcher->fd; # Get the event' socket.
     my $connection = $socket->accept(); # Accept the client connection.  
     Debug(8,"Connection request accepted from "  
   .GetPeername($connection, AF_UNIX));  
   
   
     my $description = sprintf("Connection to lonc client %d",      &accept_client($socket);
       $ClientConnection);  
     Debug(9, "Creating event named: ".$description);  
     Event->io(cb      => \&ClientRequest,  
       poll    => 'r',  
       desc    => $description,  
       data    => "",  
       fd      => $connection);  
     $ActiveClients{$connection} = $ClientConnection;  
     $ClientConnection++;  
 }  }
   
 =pod  =pod
Line 1303  sub NewClient { Line 1473  sub NewClient {
 Returns the name of the UNIX socket on which to listen for client  Returns the name of the UNIX socket on which to listen for client
 connections.  connections.
   
   =head2 Parameters:
   
       host (optional)  - Name of the host socket to return.. defaults to
                          the return from GetServerHost().
   
 =cut  =cut
   
 sub GetLoncSocketPath {  sub GetLoncSocketPath {
     return $UnixSocketDir."/".GetServerHost();  
       my $host = GetServerHost(); # Default host.
       if (@_) {
    ($host)  = @_; # Override if supplied.
       }
       return $UnixSocketDir."/".$host;
 }  }
   
 =pod  =pod
Line 1323  sub GetServerHost { Line 1503  sub GetServerHost {
   
 =pod  =pod
   
   =head2 GetServerId
   
   Returns the hostid whose lond we talk with.
   
   =cut
   
   sub GetHostId {
       return $RemoteHostId; # Setup by the fork.
   }
   
   =pod
   
 =head2 GetServerPort  =head2 GetServerPort
   
 Returns the lond port number.  Returns the lond port number.
Line 1343  connection.  The event handler establish Line 1535  connection.  The event handler establish
 (creating a communcations channel), that int turn will establish  (creating a communcations channel), that int turn will establish
 another event handler to subess requests.  another event handler to subess requests.
   
   =head2  Parameters:
   
      host (optional)   Name of the host to set up a unix socket to.
   
 =cut  =cut
   
 sub SetupLoncListener {  sub SetupLoncListener {
       my ($host,$SocketName) = @_;
       if (!$host) { $host = &GetServerHost(); }
       if (!$SocketName) { $SocketName = &GetLoncSocketPath($host); }
   
   
     my $socket;  
     my $SocketName = GetLoncSocketPath();  
     unlink($SocketName);      unlink($SocketName);
   
       my $socket;
     unless ($socket =IO::Socket::UNIX->new(Local  => $SocketName,      unless ($socket =IO::Socket::UNIX->new(Local  => $SocketName,
     Listen => 10,       Listen => 250, 
     Type   => SOCK_STREAM)) {      Type   => SOCK_STREAM)) {
  die "Failed to create a lonc listner socket";   if($I_am_child) {
       &child_exit(-1, "Failed to create a lonc listener socket");
    } else {
       die "Failed to create a lonc listner socket";
    }
     }      }
     Event->io(cb     => \&NewClient,      return $socket;
       poll   => 'r',  }
       desc   => 'Lonc listener Unix Socket',  
       fd     => $socket);  #
   #   Toggle transaction logging.
   #  Implicit inputs:  
   #     LogTransactions
   #  Implicit Outputs:
   #     LogTransactions
   sub ToggleTransactionLogging {
       print STDERR "Toggle transaction logging...\n";
       if(!$LogTransactions) {
    $LogTransactions = 1;
       } else {
    $LogTransactions = 0;
       }
   
   
       Log("SUCCESS", "Toggled transaction logging: $LogTransactions \n");
 }  }
   
 =pod   =pod 
Line 1368  sub SetupLoncListener { Line 1587  sub SetupLoncListener {
 Child USR1 signal handler to report the most recent status  Child USR1 signal handler to report the most recent status
 into the status file.  into the status file.
   
   We also use this to reset the retries count in order to allow the
   client to retry connections with a previously dead server.
   
 =cut  =cut
   
 sub ChildStatus {  sub ChildStatus {
     my $event = shift;      my $event = shift;
     my $watcher = $event->w;      my $watcher = $event->w;
   
     Debug(2, "Reporting child status because : ".$watcher->data);      Debug(2, "Reporting child status because : ".$watcher->data);
     my $docdir = $perlvar{'lonDocRoot'};      my $docdir = $perlvar{'lonDocRoot'};
     my $fh = IO::File->new(">>$docdir/lon-status/loncstatus.txt");      
     print $fh $$."\t".$RemoteHost."\t".$Status."\t".      open(LOG,">>$docdir/lon-status/loncstatus.txt");
       flock(LOG,LOCK_EX);
       print LOG $$."\t".$RemoteHost."\t".$Status."\t".
  $RecentLogEntry."\n";   $RecentLogEntry."\n";
       #
       #  Write out information about each of the connections:
       #
       if ($DebugLevel > 2) {
    print LOG "Active connection statuses: \n";
    my $i = 1;
    print STDERR  "================================= Socket Status Dump:\n";
    foreach my $item (keys %ActiveConnections) {
       my $Socket = $ActiveConnections{$item}->data;
       my $state  = $Socket->GetState();
       print LOG "Connection $i State: $state\n";
       print STDERR "---------------------- Connection $i \n";
       $Socket->Dump(-1); # Ensure it gets dumped..
       $i++;
    }
       }
       flock(LOG,LOCK_UN);
       close(LOG);
       $ConnectionRetriesLeft = $ConnectionRetries;
       UpdateStatus();
 }  }
   
 =pod  =pod
Line 1398  sub SignalledToDeath { Line 1643  sub SignalledToDeath {
     chomp($signal);      chomp($signal);
     Log("CRITICAL", "Abnormal exit.  Child $$ for $RemoteHost "      Log("CRITICAL", "Abnormal exit.  Child $$ for $RemoteHost "
  ."died through "."\"$signal\"");   ."died through "."\"$signal\"");
     LogPerm("F:lonc: $$ on $RemoteHost signalled to death: "      #LogPerm("F:lonc: $$ on $RemoteHost signalled to death: "
     ."\"$signal\"");  #    ."\"$signal\"");
     exit 0;      exit 0;
   
 }  }
   
   =pod
   
 =head2 ToggleDebug  =head2 ToggleDebug
   
 This sub toggles trace debugging on and off.  This sub toggles trace debugging on and off.
Line 1419  sub ToggleDebug { Line 1666  sub ToggleDebug {
   
 }  }
   
   =pod
   
 =head2 ChildProcess  =head2 ChildProcess
   
 This sub implements a child process for a single lonc daemon.  This sub implements a child process for a single lonc daemon.
   Optional parameter:
      $socket  - if provided, this is a socket already open for listen
                 on the client socket. Otherwise, a new listen is set up.
   
 =cut  =cut
   
 sub ChildProcess {  sub ChildProcess {
       #  We've inherited all the
       #  events of our parent and those have to be cancelled or else
       #  all holy bloody chaos will result.. trust me, I already made
       #  >that< mistake.
   
       my $host = GetServerHost();
       foreach my $listener (keys %parent_dispatchers) {
    my $watcher = $parent_dispatchers{$listener};
    my $s       = $watcher->fd;
    if ($listener ne $host) { # Close everyone but me.
       Debug(5, "Closing listen socket for $listener");
       $s->close();
    }
    Debug(5, "Killing watcher for $listener");
   
    $watcher->cancel();
    delete($parent_dispatchers{$listener});
   
       }
   
       #  kill off the parent's signal handlers too!  
       #
   
       for my $handler (keys %parent_handlers) {
    my $watcher = $parent_handlers{$handler};
    $watcher->cancel();
    delete($parent_handlers{$handler});
       }
   
       $I_am_child    = 1; # Seems like in spite of it all I may still getting
                                   # parent event dispatches.. flag I'm a child.
   
   
     #      #
     #  Signals must be handled by the Event framework...      #  Signals must be handled by the Event framework...
 #      #
   
     Event->signal(signal   => "QUIT",      Event->signal(signal   => "QUIT",
   cb       => \&SignalledToDeath,    cb       => \&SignalledToDeath,
Line 1441  sub ChildProcess { Line 1724  sub ChildProcess {
     Event->signal(signal   => "USR1",      Event->signal(signal   => "USR1",
   cb       => \&ChildStatus,    cb       => \&ChildStatus,
   data     => "USR1");    data     => "USR1");
       Event->signal(signal   => "USR2",
     cb       => \&ToggleTransactionLogging);
     Event->signal(signal   => "INT",      Event->signal(signal   => "INT",
   cb       => \&ToggleDebug,    cb       => \&ToggleDebug,
   data     => "INT");    data     => "INT");
   
     SetupTimer();      #  Figure out if we got passed a socket or need to open one to listen for
           #  client requests.
     SetupLoncListener();  
       my ($socket) = @_;
       if (!$socket) {
   
    $socket =  SetupLoncListener();
       }
       #  Establish an event to listen for client connection requests.
   
   
       Event->io(cb   => \&NewClient,
         poll => 'r',
         desc => 'Lonc Listener Unix Socket',
         fd   => $socket);
           
     $Event::Debuglevel = $DebugLevel;      $Event::DebugLevel = $DebugLevel;
           
     Debug(9, "Making initial lond connection for ".$RemoteHost);      Debug(9, "Making initial lond connection for ".$RemoteHost);
   
 # Setup the initial server connection:  # Setup the initial server connection:
           
      # &MakeLondConnection(); // let first work requirest do it.       # &MakeLondConnection(); // let first work request do it.
   
       #  need to accept the connection since the event may  not fire.
   
       &accept_client($socket);
   
     Debug(9,"Entering event loop");      Debug(9,"Entering event loop");
     my $ret = Event::loop(); #  Start the main event loop.      my $ret = Event::loop(); #  Start the main event loop.
           
           
     die "Main event loop exited!!!";      &child_exit (-1,"Main event loop exited!!!");
 }  }
   
 #  Create a new child for host passed in:  #  Create a new child for host passed in:
   
 sub CreateChild {  sub CreateChild {
       my ($host, $hostid) = @_;
   
     my $sigset = POSIX::SigSet->new(SIGINT);      my $sigset = POSIX::SigSet->new(SIGINT);
     sigprocmask(SIG_BLOCK, $sigset);      sigprocmask(SIG_BLOCK, $sigset);
     my $host = shift;  
     $RemoteHost = $host;      $RemoteHost = $host;
     Log("CRITICAL", "Forking server for ".$host);      Log("CRITICAL", "Forking server for ".$host);
     $pid          = fork;      my $pid          = fork;
     if($pid) { # Parent      if($pid) { # Parent
  $RemoteHost = "Parent";   $RemoteHost = "Parent";
  $ChildHash{$pid} = $RemoteHost;   $ChildPid{$pid} = $host;
  sigprocmask(SIG_UNBLOCK, $sigset);   sigprocmask(SIG_UNBLOCK, $sigset);
    undef(@all_host_ids);
     } else { # child.      } else { # child.
    $RemoteHostId = $hostid;
  ShowStatus("Connected to ".$RemoteHost);   ShowStatus("Connected to ".$RemoteHost);
  $SIG{INT} = DEFAULT;   $SIG{INT} = 'DEFAULT';
  sigprocmask(SIG_UNBLOCK, $sigset);   sigprocmask(SIG_UNBLOCK, $sigset);
  ChildProcess; # Does not return.   &ChildProcess(); # Does not return.
     }      }
   }
   
   # parent_client_connection:
   #    Event handler that processes client connections for the parent process.
   #    This sub is called when the parent is listening on a socket and
   #    a connection request arrives.  We must:
   #     Start a child process to accept the connection request.
   #     Kill our listen on the socket.
   # Parameter:
   #    event       - The event object that was created to monitor this socket.
   #                  event->w->fd is the socket.
   # Returns:
   #    NONE
   #
   sub parent_client_connection {
       if ($I_am_child) {
    #  Should not get here, but seem to anyway:
    &Debug(5," Child caught parent client connection event!!");
    my ($event) = @_;
    my $watcher = $event->w;
    $watcher->cancel(); # Try to kill it off again!!
       } else {
    &Debug(9, "parent_client_connection");
    my ($event)   = @_;
    my $watcher   = $event->w;
    my $socket    = $watcher->fd;
    my $connection = $socket->accept(); # Accept the client connection.
    Event->io(cb      => \&get_remote_hostname,
     poll    => 'r',
     data    => "",
     fd      => $connection);
       }
 }  }
   
   sub get_remote_hostname {
       my ($event)   = @_;
       my $watcher   = $event->w;
       my $socket    = $watcher->fd;
   
       my $thisread;
       my $rv = $socket->recv($thisread, POSIX::BUFSIZ, 0);
       Debug(8, "rcv:  data length = ".length($thisread)." read =".$thisread);
       if (!defined($rv) || length($thisread) == 0) {
    # Likely eof on socket.
    Debug(5,"Client Socket closed on lonc for p_c_c");
    close($socket);
    $watcher->cancel();
    return;
       }
   
       my $data    = $watcher->data().$thisread;
       $watcher->data($data);
       if($data =~ /\n$/) { # Request entirely read.
    chomp($data);
       } else {
    return;
       }
   
       &Debug(5,"Creating child for $data (parent_client_connection)");
       (my $hostname,my $lonid,@all_host_ids) = split(':',$data);
       $ChildHost{$hostname}++;
       if ($ChildHost{$hostname} == 1) {
    &CreateChild($hostname,$lonid);
       } else {
    &Log('WARNING',"Request for a second child on $hostname");
       }
       # Clean up the listen since now the child takes over until it exits.
       $watcher->cancel(); # Nolonger listening to this event
       $socket->send("done\n");
       $socket->close();
   }
   
   # parent_listen:
   #    Opens a socket and starts a listen for the parent process on a client UNIX
   #    domain socket.
   #
   #    This involves:
   #       Creating a socket for listen.
   #       Removing any socket lock file
   #       Adding an event handler for this socket becoming readable
   #         To the parent's event dispatcher.
   # Parameters:
   #    loncapa_host    - LonCAPA cluster name of the host represented by the client
   #                      socket.
   # Returns:
   #    NONE
   #
   sub parent_listen {
       my ($loncapa_host) = @_;
       Debug(5, "parent_listen: $loncapa_host");
   
       my ($socket,$file);
       if (!$loncapa_host) {
    $loncapa_host = 'common_parent';
    $file         = $perlvar{'lonSockCreate'};
       } else {
    $file         = &GetLoncSocketPath($loncapa_host);
       }
       $socket = &SetupLoncListener($loncapa_host,$file);
   
       $listening_to{$socket} = $loncapa_host;
       if (!$socket) {
    die "Unable to create a listen socket for $loncapa_host";
       }
       
       my $lock_file = $file.".lock";
       unlink($lock_file); # No problem if it doesn't exist yet [startup e.g.]
   
       my $watcher = 
    Event->io(cb    => \&parent_client_connection,
     poll  => 'r',
     desc  => "Parent listener unix socket ($loncapa_host)",
     data => "",
     fd    => $socket);
       $parent_dispatchers{$loncapa_host} = $watcher;
   
   }
   
   sub parent_clean_up {
       my ($loncapa_host) = @_;
       Debug(1, "parent_clean_up: $loncapa_host");
   
       my $socket_file = &GetLoncSocketPath($loncapa_host);
       unlink($socket_file); # No problem if it doesn't exist yet [startup e.g.]
       my $lock_file   = $socket_file.".lock";
       unlink($lock_file); # No problem if it doesn't exist yet [startup e.g.]
   }
   
   
   
   #    This sub initiates a listen on the common unix domain lonc client socket.
   #    loncnew starts up with no children, and only spawns off children when a
   #    connection request occurs on the common client unix socket.  The spawned
   #    child continues to run until it has been idle a while at which point it
   #    eventually exits and once more the parent picks up the listen.
   #
   #  Parameters:
   #      NONE
   #  Implicit Inputs:
   #    The configuration file that has been read in by LondConnection.
   #  Returns:
   #     NONE
   #
   sub listen_on_common_socket {
       Debug(5, "listen_on_common_socket");
       &parent_listen();
   }
   
   #   server_died is called whenever a child process exits.
   #   Since this is dispatched via a signal, we must process all
   #   dead children until there are no more left.  The action
   #   is to:
   #      - Remove the child from the bookeeping hashes
   #      - Re-establish a listen on the unix domain socket associated
   #        with that host.
   # Parameters:
   #    The event, but we don't actually care about it.
   sub server_died {
       &Debug(9, "server_died called...");
       
       while(1) { # Loop until waitpid nowait fails.
    my $pid = waitpid(-1, WNOHANG);
    if($pid <= 0) {
       return; # Nothing left to wait for.
    }
    # need the host to restart:
   
    my $host = $ChildPid{$pid};
    if($host) { # It's for real...
       &Debug(9, "Caught sigchild for $host");
       delete($ChildPid{$pid});
       delete($ChildHost{$host});
       &parent_clean_up($host);
   
    } else {
       &Debug(5, "Caught sigchild for pid not in hosts hash: $pid");
    }
       }
   
   }
   
 #  #
 #  Parent process logic pass 1:  #  Parent process logic pass 1:
 #   For each entry in the hosts table, we will  #   For each entry in the hosts table, we will
Line 1518  if ($childpid != 0) { Line 1999  if ($childpid != 0) {
 #  #
   
 ShowStatus("Parent writing pid file:");  ShowStatus("Parent writing pid file:");
 $execdir = $perlvar{'lonDaemons'};  my $execdir = $perlvar{'lonDaemons'};
 open (PIDSAVE, ">$execdir/logs/lonc.pid");  open (PIDSAVE, ">$execdir/logs/lonc.pid");
 print PIDSAVE "$$\n";  print PIDSAVE "$$\n";
 close(PIDSAVE);  close(PIDSAVE);
Line 1534  ShowStatus("Forking node servers"); Line 2015  ShowStatus("Forking node servers");
   
 Log("CRITICAL", "--------------- Starting children ---------------");  Log("CRITICAL", "--------------- Starting children ---------------");
   
 my $HostIterator = LondConnection::GetHostIterator;  LondConnection::ReadConfig;               # Read standard config files.
 while (! $HostIterator->end()) {  
   $RemoteHost = "[parent]";
   &listen_on_common_socket();
   
     $hostentryref = $HostIterator->get();  
     CreateChild($hostentryref->[0]);  
     $HostIterator->next();  
 }  
 $RemoteHost = "Parent Server";  $RemoteHost = "Parent Server";
   
 # Maintain the population:  # Maintain the population:
   
 ShowStatus("Parent keeping the flock");  ShowStatus("Parent keeping the flock");
   
 #  
 #   Set up parent signals:  
 #  
   
 $SIG{INT}  = \&Terminate;  
 $SIG{TERM} = \&Terminate;   
 $SIG{HUP}  = \&Restart;  
 $SIG{USR1} = \&CheckKids;   
   
 while(1) {  
     $deadchild = wait();  
     if(exists $ChildHash{$deadchild}) { # need to restart.  
  $deadhost = $ChildHash{$deadchild};  
  delete($ChildHash{$deadchild});  
  Log("WARNING","Lost child pid= ".$deadchild.  
       "Connected to host ".$deadhost);  
  Log("INFO", "Restarting child procesing ".$deadhost);  
  CreateChild($deadhost);  
     }  
 }  
   
   # We need to setup a SIGChild event to handle the exit (natural or otherwise)
   # of the children.
   
   Event->signal(cb       => \&server_died,
         desc     => "Child exit handler",
         signal   => "CHLD");
   
   
   # Set up all the other signals we set up.
   
   $parent_handlers{INT} = Event->signal(cb       => \&Terminate,
         desc     => "Parent INT handler",
         signal   => "INT");
   $parent_handlers{TERM} = Event->signal(cb       => \&Terminate,
          desc     => "Parent TERM handler",
          signal   => "TERM");
   $parent_handlers{HUP}  = Event->signal(cb       => \&KillThemAll,
          desc     => "Parent HUP handler.",
          signal   => "HUP");
   $parent_handlers{USR1} = Event->signal(cb       => \&CheckKids,
          desc     => "Parent USR1 handler",
          signal   => "USR1");
   $parent_handlers{USR2} = Event->signal(cb       => \&UpdateKids,
          desc     => "Parent USR2 handler.",
          signal   => "USR2");
   
   #  Start procdesing events.
   
   $Event::DebugLevel = $DebugLevel;
   Debug(9, "Parent entering event loop");
   my $ret = Event::loop();
   die "Main Event loop exited: $ret";
   
 =pod  =pod
   
Line 1589  sub CheckKids { Line 2079  sub CheckKids {
     my $now=time;      my $now=time;
     my $local=localtime($now);      my $local=localtime($now);
     print $fh "LONC status $local - parent $$ \n\n";      print $fh "LONC status $local - parent $$ \n\n";
     foreach $pid (keys %ChildHash) {      foreach my $host (keys %parent_dispatchers) {
    print $fh "LONC Parent process listening for $host\n";
       }
       foreach my $pid (keys %ChildPid) {
  Debug(2, "Sending USR1 -> $pid");   Debug(2, "Sending USR1 -> $pid");
  kill 'USR1' => $pid; # Tell Child to report status.   kill 'USR1' => $pid; # Tell Child to report status.
  sleep 1; # Wait so file doesn't intermix.  
     }      }
   
   }
   
   =pod
   
   =head1  UpdateKids
   
   parent's SIGUSR2 handler.  This handler:
   
   =item
   
   Rereads the hosts file.
   
   =item
    
   Kills off (via sigint) children for hosts that have disappeared.
   
   =item
   
   QUITs  children for hosts that already exist (this just forces a status display
   and resets the connection retry count for that host.
   
   =item
   
   Starts new children for hosts that have been added to the hosts.tab file since
   the start of the master program and maintains them.
   
   =cut
   
   sub UpdateKids {
   
       Log("INFO", "Updating connections via SIGUSR2");
   
       #  I'm not sure what I was thinking in the first implementation.
       # someone will have to work hard to convince me the effect is any
       # different than Restart, especially now that we don't start up 
       # per host servers automatically, may as well just restart.
       # The down side is transactions that are in flight will get timed out
       # (lost unless they are critical).
   
       &KillThemAll();
 }  }
   
   
 =pod  =pod
   
 =head1 Restart  =head1 Restart
Line 1607  the config file. Line 2141  the config file.
 =cut  =cut
   
 sub Restart {  sub Restart {
     KillThemAll; # First kill all the children.      &KillThemAll; # First kill all the children.
     Log("CRITICAL", "Restarting");      Log("CRITICAL", "Restarting");
     my $execdir = $perlvar{'lonDaemons'};      my $execdir = $perlvar{'lonDaemons'};
     unlink("$execdir/logs/lonc.pid");      unlink("$execdir/logs/lonc.pid");
     exec("$execdir/lonc");      exec("$executable");
 }  }
   
 =pod  =pod
Line 1625  SIGHUP.  Responds to sigint and sigterm. Line 2159  SIGHUP.  Responds to sigint and sigterm.
   
 sub KillThemAll {  sub KillThemAll {
     Debug(2, "Kill them all!!");      Debug(2, "Kill them all!!");
     local($SIG{CHLD}) = 'IGNORE';      # Our children >will< die.      
     foreach $pid (keys %ChildHash) {      #local($SIG{CHLD}) = 'IGNORE';
  my $serving = $ChildHash{$pid};      # Our children >will< die.
  Debug(2, "Killing lonc for $serving pid = $pid");      # but we need to catch their death and cleanup after them in case this is 
  ShowStatus("Killing lonc for $serving pid = $pid");      # a restart set of kills
  Log("CRITICAL", "Killing lonc for $serving pid = $pid");      my @allpids = keys(%ChildPid);
       foreach my $pid (@allpids) {
    my $serving = $ChildPid{$pid};
    ShowStatus("Nicely Killing lonc for $serving pid = $pid");
    Log("CRITICAL", "Nicely Killing lonc for $serving pid = $pid");
  kill 'QUIT' => $pid;   kill 'QUIT' => $pid;
  delete($ChildHash{$pid});  
     }      }
     my $execdir = $perlvar{'lonDaemons'};      ShowStatus("Finished killing child processes off.");
     unlink("$execdir/logs/lonc.pid");  }
   
   
   #
   #  Kill all children via KILL.  Just in case the
   #  first shot didn't get them.
   
   sub really_kill_them_all_dammit
   {
       Debug(2, "Kill them all Dammit");
       local($SIG{CHLD} = 'IGNORE'); # In case some purist reenabled them.
       foreach my $pid (keys %ChildPid) {
    my $serving = $ChildPid{$pid};
    &ShowStatus("Nastily killing lonc for $serving pid = $pid");
    Log("CRITICAL", "Nastily killing lonc for $serving pid = $pid");
    kill 'KILL' => $pid;
    delete($ChildPid{$pid});
    my $execdir = $perlvar{'lonDaemons'};
    unlink("$execdir/logs/lonc.pid");
       }
 }  }
   
 =pod  =pod
Line 1648  Terminate the system. Line 2203  Terminate the system.
 =cut  =cut
   
 sub Terminate {  sub Terminate {
     KillThemAll;      &Log("CRITICAL", "Asked to kill children.. first be nice...");
       &KillThemAll;
       #
       #  By now they really should all be dead.. but just in case 
       #  send them all SIGKILL's after a bit of waiting:
   
       sleep(4);
       &Log("CRITICAL", "Now kill children nasty");
       &really_kill_them_all_dammit;
     Log("CRITICAL","Master process exiting");      Log("CRITICAL","Master process exiting");
     exit 0;      exit 0;
   
 }  }
   
   sub my_hostname {
       use Sys::Hostname;
       my $name = &hostname();
       &Debug(9,"Name is $name");
       return $name;
   }
   
 =pod  =pod
   
 =head1 Theory  =head1 Theory

Removed from v.1.21  
changed lines
  Added in v.1.87


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